| Commit message (Collapse) | Author | Age | Files | Lines |
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Will only report pluses in instances where pluses are actually known to
the player.
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I probably missed a few spots.
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As the item library is aptly named "item", and the function for
specifying item slots in a vault is likewise named "item", there's no
way for vaults to access any of the functionality in the item library
(it just returns errors about accessing a function value).
I'm not sure what changing the name of the item library will do,
however, so I've left it the same and simply added a second copy using
the library name of "items". It seems to function correctly, and
hopefully will not cause any issues. Perhaps the current "item" library
could actually be renamed, but this may have impact on user-defined
scripts.
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Will (hopefully, properly) destroy an item. Example use:
item.destroy(dgn.items_at(point)[1]). Will return a false value if it
didn't get a valid item, true otherwise.
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Also add a few previously indirect includes.
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Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
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New: colour.cc, coord.cc, coordit.cc, random.cc, rng.cc.
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cluautil.cc should eventually contain all of the functions
for passing objects from and to lua, at least the shared
ones.
Also cut down on clua.cc include list.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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