| Commit message (Collapse) | Author | Age | Files | Lines |
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Can't test Android, MSVC or Mac, but a very brief glance at the diff suggests
it's unlikely they're affected.
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For most header files, this only saves on having to recompile a
small number of source files, but there are also a few headers
where small changes would now take significantly less time.
This is most obvious for the Tiles build for which the dependencies
have been greatly reduced, so that the only additional includes
when compared to console are strictly library or tile related.
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This is incomplete, partially because of me getting bored, partially because
of doubts about the point of leaving simple addition/etc in parentheses.
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For way too paranoid and underinclusive values of "simple".
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All the other dgn and map functions in Crawl are 0-indexed, so this makes
everything more consistent.
I've changed all the uses in the master branch, but if you're using these
functions in another branch (dpeg and due), then you'll need to adjust
all your coordinates to match.
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Previously, I had renamed only the C++-side of things.
Also update documentation.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Rest of commit comment only as accurate as my
understanding...
Renaming from grd to mapgrd to avoid confusion with
grd == env.grid: This grd is the maplines-section of
a vault definition.
Also move mapgrd_lib from clua to dlua since it's only
used for dungeon building.
clua and dlua need more descriptive names.
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