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All the other dgn and map functions in Crawl are 0-indexed, so this makes
everything more consistent.
I've changed all the uses in the master branch, but if you're using these
functions in another branch (dpeg and due), then you'll need to adjust
all your coordinates to match.
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Previously, I had renamed only the C++-side of things.
Also update documentation.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Rest of commit comment only as accurate as my
understanding...
Renaming from grd to mapgrd to avoid confusion with
grd == env.grid: This grd is the maplines-section of
a vault definition.
Also move mapgrd_lib from clua to dlua since it's only
used for dungeon building.
clua and dlua need more descriptive names.
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