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* Change mapgrd and mapbld funcs to be 0-indexed.Enne Walker2009-11-291-2/+2
| | | | | | | | | All the other dgn and map functions in Crawl are 0-indexed, so this makes everything more consistent. I've changed all the uses in the master branch, but if you're using these functions in another branch (dpeg and due), then you'll need to adjust all your coordinates to match.
* Move userdata templates to cluautil.h.Robert Vollmert2009-10-211-1/+1
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* Complete rename to mapgrd.Robert Vollmert2009-10-211-15/+15
| | | | | | Previously, I had renamed only the C++-side of things. Also update documentation.
* cosmetic: strip trailing whitespaceSteven Noonan2009-10-201-3/+3
| | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net>
* Move grd_lib out of clua.cc into l_mapgrd.cc.Robert Vollmert2009-10-201-0/+109
Rest of commit comment only as accurate as my understanding... Renaming from grd to mapgrd to avoid confusion with grd == env.grid: This grd is the maplines-section of a vault definition. Also move mapgrd_lib from clua to dlua since it's only used for dungeon building. clua and dlua need more descriptive names.