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l_moninf.cc
Commit message (
Expand
)
Author
Age
Files
Lines
*
Remove stuff
Nicholas Feinberg
2014-07-29
1
-0
/
+1
*
Simplify, optimise, and improve formatting
Neil Moore
2014-07-01
1
-8
/
+5
*
Add getting monster spells to clua m:spells() (#8737)
Aj Adamson
2014-07-01
1
-0
/
+38
*
A clua hook for MB_RANGED_ATTACK (gw).
Steve Melenchuk
2014-04-23
1
-0
/
+2
*
Remove fake Mara/Rakshasa monsters and associated code, refactor to use Phant...
DracoOmega
2014-03-11
1
-5
/
+1
*
Let moninf_get_is_caught() also check webbed status.
elliptic
2014-03-06
1
-1
/
+1
*
A lua function telling when a monster is netted or webbed.
elliptic
2014-02-24
1
-0
/
+8
*
Drop double newlines where they seem to serve no purpose.
Adam Borowski
2013-12-21
1
-1
/
+0
*
Drop unnecessary parentheses from return statements.
Adam Borowski
2013-11-15
1
-1
/
+1
*
Correct other missing #includes
Samuel Bronson
2013-04-06
1
-0
/
+1
*
Use std namespace.
Raphael Langella
2012-08-26
1
-16
/
+13
*
Lua: don't claim that 0-damage constriction (ie, "hold") is not constriction.
Adam Borowski
2012-08-19
1
-8
/
+7
*
Fix lua for detecting constriction status.
elliptic
2012-07-31
1
-3
/
+10
*
Drop parentheses around scalar values in "return".
Adam Borowski
2012-07-05
1
-17
/
+17
*
Use mid rather than mindex for constriction.
Neil Moore
2012-07-04
1
-15
/
+8
*
A clua function monster:reach_range()
Adam Borowski
2012-06-26
1
-0
/
+9
*
A clua function moninf:can_be_constricted()
Adam Borowski
2012-05-26
1
-0
/
+24
*
Allow clua to query m:is("flag") by name rather than enum.
Adam Borowski
2012-05-22
1
-1
/
+30
*
Give lua access to monster names.
elliptic
2012-05-12
1
-0
/
+9
*
Add monster.is_constricting_you() to lua.
Adam Borowski
2012-04-04
1
-0
/
+19
*
Remove monster.is_very_stabbable().
Adam Borowski
2012-04-04
1
-9
/
+0
*
Add monster.stabbability to lua.
Adam Borowski
2012-04-04
1
-0
/
+35
*
Add {you,monster}.is_constrict{ed,ing} to clua.
Adam Borowski
2012-04-04
1
-0
/
+23
*
Fix a crash on demand in mon-info:is()
Adam Borowski
2012-01-03
1
-0
/
+5
*
Coding style fixes: braces to their own line.
Neil Moore
2011-12-14
1
-1
/
+2
*
Improve autofight handling of "safe" monsters by checking for firewood instead.
elliptic
2011-12-10
1
-0
/
+2
*
Another player lua function, for checking whether a monster is sleeping or pa...
elliptic
2011-12-03
1
-0
/
+9
*
Make monster threat level accessible from lua.
Raphael Langella
2011-08-24
1
-0
/
+2
*
Several user-callable Lua functions. (#3967)
Ryan Riegel
2011-08-03
1
-0
/
+16
*
Make file headers doxygen-friendly, drop useless fields.
Adam Borowski
2011-03-28
1
-4
/
+4
*
Rename class "monsters" to "monster".
Robert Vollmert
2010-09-05
1
-1
/
+1
*
Make monster_info store all the player's knowledge on a monster (v3)
Luca Barbieri
2010-07-28
1
-9
/
+25
*
Adapt mi_get_monster_at to lua_push_moninf-change.
Robert Vollmert
2010-03-23
1
-2
/
+2
*
Properly fix ch_mon_is_safe memory leak (greensnark).
Robert Vollmert
2010-03-23
1
-1
/
+1
*
Revert "Use mons_is_safe check for autofight.lua."
Robert Vollmert
2010-02-28
1
-5
/
+2
*
Export monster_info::is_safe to Lua.
Robert Vollmert
2010-02-28
1
-0
/
+2
*
Use mons_is_safe check for autofight.lua.
Johanna Ploog
2010-02-27
1
-2
/
+5
*
Allow lua code to access monster_info description.
Robert Vollmert
2010-02-05
1
-0
/
+15
*
Update includes after the mon-util.h split.
Robert Vollmert
2010-01-22
1
-0
/
+1
*
Remove libutil.h from AppHdr.h and include explicitly.
Robert Vollmert
2010-01-20
1
-0
/
+1
*
Move player2grid and grid2player to coord.
Robert Vollmert
2009-11-24
1
-10
/
+1
*
Add whitespace fixes.
David Lawrence Ramsey
2009-10-31
1
-1
/
+1
*
Add lua binding for inspecting env.show.
Robert Vollmert
2009-10-27
1
-6
/
+3
*
Add function to return monster info for a given coordinate.
Robert Vollmert
2009-10-27
1
-0
/
+45
*
Start of monster_info lua binding.
Robert Vollmert
2009-10-27
1
-0
/
+57