summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/l_moninf.cc
Commit message (Expand)AuthorAgeFilesLines
* Remove stuffNicholas Feinberg2014-07-291-0/+1
* Simplify, optimise, and improve formattingNeil Moore2014-07-011-8/+5
* Add getting monster spells to clua m:spells() (#8737)Aj Adamson2014-07-011-0/+38
* A clua hook for MB_RANGED_ATTACK (gw).Steve Melenchuk2014-04-231-0/+2
* Remove fake Mara/Rakshasa monsters and associated code, refactor to use Phant...DracoOmega2014-03-111-5/+1
* Let moninf_get_is_caught() also check webbed status.elliptic2014-03-061-1/+1
* A lua function telling when a monster is netted or webbed.elliptic2014-02-241-0/+8
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-1/+1
* Correct other missing #includesSamuel Bronson2013-04-061-0/+1
* Use std namespace.Raphael Langella2012-08-261-16/+13
* Lua: don't claim that 0-damage constriction (ie, "hold") is not constriction.Adam Borowski2012-08-191-8/+7
* Fix lua for detecting constriction status.elliptic2012-07-311-3/+10
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-17/+17
* Use mid rather than mindex for constriction.Neil Moore2012-07-041-15/+8
* A clua function monster:reach_range()Adam Borowski2012-06-261-0/+9
* A clua function moninf:can_be_constricted()Adam Borowski2012-05-261-0/+24
* Allow clua to query m:is("flag") by name rather than enum.Adam Borowski2012-05-221-1/+30
* Give lua access to monster names.elliptic2012-05-121-0/+9
* Add monster.is_constricting_you() to lua.Adam Borowski2012-04-041-0/+19
* Remove monster.is_very_stabbable().Adam Borowski2012-04-041-9/+0
* Add monster.stabbability to lua.Adam Borowski2012-04-041-0/+35
* Add {you,monster}.is_constrict{ed,ing} to clua.Adam Borowski2012-04-041-0/+23
* Fix a crash on demand in mon-info:is()Adam Borowski2012-01-031-0/+5
* Coding style fixes: braces to their own line.Neil Moore2011-12-141-1/+2
* Improve autofight handling of "safe" monsters by checking for firewood instead.elliptic2011-12-101-0/+2
* Another player lua function, for checking whether a monster is sleeping or pa...elliptic2011-12-031-0/+9
* Make monster threat level accessible from lua.Raphael Langella2011-08-241-0/+2
* Several user-callable Lua functions. (#3967)Ryan Riegel2011-08-031-0/+16
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-4/+4
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-1/+1
* Make monster_info store all the player's knowledge on a monster (v3)Luca Barbieri2010-07-281-9/+25
* Adapt mi_get_monster_at to lua_push_moninf-change.Robert Vollmert2010-03-231-2/+2
* Properly fix ch_mon_is_safe memory leak (greensnark).Robert Vollmert2010-03-231-1/+1
* Revert "Use mons_is_safe check for autofight.lua."Robert Vollmert2010-02-281-5/+2
* Export monster_info::is_safe to Lua.Robert Vollmert2010-02-281-0/+2
* Use mons_is_safe check for autofight.lua.Johanna Ploog2010-02-271-2/+5
* Allow lua code to access monster_info description.Robert Vollmert2010-02-051-0/+15
* Update includes after the mon-util.h split.Robert Vollmert2010-01-221-0/+1
* Remove libutil.h from AppHdr.h and include explicitly.Robert Vollmert2010-01-201-0/+1
* Move player2grid and grid2player to coord.Robert Vollmert2009-11-241-10/+1
* Add whitespace fixes.David Lawrence Ramsey2009-10-311-1/+1
* Add lua binding for inspecting env.show.Robert Vollmert2009-10-271-6/+3
* Add function to return monster info for a given coordinate.Robert Vollmert2009-10-271-0/+45
* Start of monster_info lua binding.Robert Vollmert2009-10-271-0/+57