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* Remove player burden and carrying capacitygammafunk2014-05-261-1/+0
* Replace easy_open with travel_open_doors.Shmuale Mark2014-04-171-1/+1
* Remove the clean_map option.Shmuale Mark2014-04-171-1/+0
* Remove default_target and target_unshifted_dirs optionsChris Campbell2014-04-101-1/+0
* Remove `auto_list` optionChris Oelmueller2014-03-111-1/+0
* Remove some unneeded menu_colour optionsChris Campbell2012-11-111-2/+0
* Use std namespace.Raphael Langella2012-08-261-1/+1
* Drop a bunch of parentheses from return statements.Adam Borowski2012-08-081-1/+1
* Some more return deparenthesization.Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-9/+9
* Use ARRAYSZ() instead of sizeof division, for readability.Adam Borowski2012-06-191-2/+1
* Lua script engine extension: options.autopick_onKek2011-12-081-1/+9
* Change always_confirm_butcher to allow butchering the top corpse of a stack w...Chris Campbell2011-11-121-1/+0
* Option removal continued: colour_map, verbose_monster_pane, item_colour, easy...Chris Campbell2011-10-261-3/+0
* Remove some options: show_beam, pickup_droppedChris Campbell2011-10-251-1/+0
* autoswitch renamed to auto_switch, cleaned up, simplified and documented.Raphael Langella2011-06-301-1/+1
* * Implementable: launcher/weapon autoswitchingHurcan Solter2011-06-301-1/+1
* Include Options among globals handled by DEBUG_GLOBALS.Adam Borowski2010-12-301-0/+4
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-3/+3
* Replace option delay_message_clear by clear_messages.Robert Vollmert2010-01-041-1/+1
* Remove unused option target_wrap.Robert Vollmert2009-11-241-1/+0
* Remove option target_zero_exp.Robert Vollmert2009-11-241-1/+0
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+2
* Move library "options" from clua.cc to l_option.cc.Robert Vollmert2009-10-201-0/+139