| Commit message (Expand) | Author | Age | Files | Lines |
* | allow iterating over branches in a non-enum order (8742) | Jesse Luehrs | 2014-08-02 | 1 | -6/+6 |
* | Remove stuff | Nicholas Feinberg | 2014-07-29 | 1 | -1/+1 |
* | Move letter <-> index from stuff.cc to prompt.cc (wheals) | Nicholas Feinberg | 2014-07-28 | 1 | -0/+1 |
* | Move held_status() from stuff.cc to traps.cc | Nicholas Feinberg | 2014-07-27 | 1 | -0/+1 |
* | Refactor weapon_skill() | Nicholas Feinberg | 2014-07-13 | 1 | -1/+1 |
* | Avoid an infinite loop in wizmode/Lua piety gain (reaverb) | Neil Moore | 2014-06-11 | 1 | -3/+1 |
* | Remove jewelry and armour sources of conservation | gammafunk | 2014-05-28 | 1 | -2/+0 |
* | Remove player burden and carrying capacity | gammafunk | 2014-05-26 | 1 | -4/+0 |
* | Cap sustain abilities at 1 level | Chris Campbell | 2014-05-15 | 1 | -1/+1 |
* | Changed you.depth_fraction to return in full range [0, 1] | infiniplex | 2014-05-12 | 1 | -1/+2 |
* | Give players the exact poison survival prediction value, through @ or lua. | elliptic | 2014-03-29 | 1 | -2/+2 |
* | Make all abyss teleports shift the Abyss (minmay). | Shmuale Mark | 2014-03-08 | 1 | -1/+1 |
* | Change how runrest_ignore_poison works for new poison | DracoOmega | 2014-03-06 | 1 | -0/+2 |
* | Add player lua to tell whether the player is rooted to the ground. | elliptic | 2014-03-06 | 1 | -0/+2 |
* | Add you.anchored() lua for dimension anchor status. | elliptic | 2014-02-23 | 1 | -0/+2 |
* | Rename abl-show.{cc,h} to ability.{cc,h} | Adam Borowski | 2013-12-24 | 1 | -1/+1 |
* | Drop double newlines where they seem to serve no purpose. | Adam Borowski | 2013-12-21 | 1 | -1/+0 |
* | Allow setting you.gold(x) in dlua. | Adam Borowski | 2013-11-29 | 1 | -1/+1 |
* | Don't overload lua you.gold(). | Adam Borowski | 2013-11-29 | 1 | -17/+15 |
* | Rename a function for clarity. | Neil Moore | 2013-11-29 | 1 | -2/+2 |
* | Allow you.gold to be read in clua | gammafunk | 2013-11-29 | 1 | -0/+2 |
* | Swiftness changes. | elliptic | 2013-11-27 | 1 | -1/+1 |
* | Give Trog's Hand its own duration. | pubby | 2013-11-10 | 1 | -1/+2 |
* | Don't leak information about underwater items to lua. | elliptic | 2013-11-06 | 1 | -1/+1 |
* | Let mutation_name() return the short name. | Adam Borowski | 2013-09-09 | 1 | -6/+4 |
* | New Lua methods you.ability_table(), you.spell_table(). | Neil Moore | 2013-08-19 | 1 | -0/+41 |
* | Added LUA you.depth_fraction function | infiniplex | 2013-06-14 | 1 | -0/+3 |
* | Reverse the argument of get_monster_by_name(). | Adam Borowski | 2013-06-09 | 1 | -2/+1 |
* | Force exact matching for unique name in Lua you.uniques (#7179). | Steve Melenchuk | 2013-06-08 | 1 | -1/+5 |
* | Merge branch 'master' into djinn | Adam Borowski | 2013-05-29 | 1 | -2/+0 |
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| * | Cure all nausea, permanently. | Adam Borowski | 2013-04-30 | 1 | -2/+0 |
* | | Djinn: stealing their magic makes them true monsters. | Adam Borowski | 2013-04-28 | 1 | -0/+2 |
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* | Fix teleporter vault trapping players. | Adam Borowski | 2013-03-27 | 1 | -4/+1 |
* | Add you.phase_shifted() to Lua API (kek). | Neil Moore | 2013-03-11 | 1 | -0/+2 |
* | Fix teleporters ignoring stasis, add failure messages for some vaults | Chris Campbell | 2012-12-24 | 1 | -1/+4 |
* | Refactor amulet and equipment-checking functions. | Neil Moore | 2012-12-16 | 1 | -5/+6 |
* | Revert most of the lev->flight patch (by code size, not functionality). | Adam Borowski | 2012-11-13 | 1 | -1/+1 |
* | Replace levitation with flight and remove controlled flight (elliott) | Chris Campbell | 2012-11-07 | 1 | -3/+1 |
* | Remove unnecessary includes from header files. | Jay3.1415 | 2012-10-23 | 1 | -1/+2 |
* | Player Lua: you.conservation(), you.res_corr(). | elliptic | 2012-09-29 | 1 | -0/+4 |
* | Player Lua: you.breath_timeout, extra_resistant, mighty, agile, brilliant. | elliptic | 2012-09-26 | 1 | -0/+10 |
* | Player Lua: you.regenerating(). | elliptic | 2012-09-26 | 1 | -0/+2 |
* | Move a couple of functions from dlua to clua. | elliptic | 2012-09-25 | 1 | -26/+27 |
* | Player Lua: you.silencing(). | elliptic | 2012-09-25 | 1 | -0/+2 |
* | Add player Lua: you.on_fire() and you.petrifying(). | elliptic | 2012-09-24 | 1 | -0/+4 |
* | Allow teleporters to work outside the abyss. | Neil Moore | 2012-09-22 | 1 | -1/+2 |
* | A test for abyssal shifts. | Adam Borowski | 2012-09-22 | 1 | -0/+2 |
* | Fix stats being capped below at zero in situations where they shouldn't be. | elliptic | 2012-09-20 | 1 | -3/+3 |
* | Use std namespace. | Raphael Langella | 2012-08-26 | 1 | -13/+13 |
* | Remove the See Invisible spell | Chris Campbell | 2012-08-21 | 1 | -1/+1 |