summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/l_you.cc
Commit message (Expand)AuthorAgeFilesLines
* Add player lua to get the base skill value (unmodified by draining etc).elliptic2014-08-161-0/+8
* allow iterating over branches in a non-enum order (8742)Jesse Luehrs2014-08-021-6/+6
* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Move letter <-> index from stuff.cc to prompt.cc (wheals)Nicholas Feinberg2014-07-281-0/+1
* Move held_status() from stuff.cc to traps.ccNicholas Feinberg2014-07-271-0/+1
* Refactor weapon_skill()Nicholas Feinberg2014-07-131-1/+1
* Avoid an infinite loop in wizmode/Lua piety gain (reaverb)Neil Moore2014-06-111-3/+1
* Remove jewelry and armour sources of conservationgammafunk2014-05-281-2/+0
* Remove player burden and carrying capacitygammafunk2014-05-261-4/+0
* Cap sustain abilities at 1 levelChris Campbell2014-05-151-1/+1
* Changed you.depth_fraction to return in full range [0, 1]infiniplex2014-05-121-1/+2
* Give players the exact poison survival prediction value, through @ or lua.elliptic2014-03-291-2/+2
* Make all abyss teleports shift the Abyss (minmay).Shmuale Mark2014-03-081-1/+1
* Change how runrest_ignore_poison works for new poisonDracoOmega2014-03-061-0/+2
* Add player lua to tell whether the player is rooted to the ground.elliptic2014-03-061-0/+2
* Add you.anchored() lua for dimension anchor status.elliptic2014-02-231-0/+2
* Rename abl-show.{cc,h} to ability.{cc,h}Adam Borowski2013-12-241-1/+1
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Allow setting you.gold(x) in dlua.Adam Borowski2013-11-291-1/+1
* Don't overload lua you.gold().Adam Borowski2013-11-291-17/+15
* Rename a function for clarity.Neil Moore2013-11-291-2/+2
* Allow you.gold to be read in cluagammafunk2013-11-291-0/+2
* Swiftness changes.elliptic2013-11-271-1/+1
* Give Trog's Hand its own duration.pubby2013-11-101-1/+2
* Don't leak information about underwater items to lua.elliptic2013-11-061-1/+1
* Let mutation_name() return the short name.Adam Borowski2013-09-091-6/+4
* New Lua methods you.ability_table(), you.spell_table().Neil Moore2013-08-191-0/+41
* Added LUA you.depth_fraction functioninfiniplex2013-06-141-0/+3
* Reverse the argument of get_monster_by_name().Adam Borowski2013-06-091-2/+1
* Force exact matching for unique name in Lua you.uniques (#7179).Steve Melenchuk2013-06-081-1/+5
* Merge branch 'master' into djinnAdam Borowski2013-05-291-2/+0
|\
| * Cure all nausea, permanently.Adam Borowski2013-04-301-2/+0
* | Djinn: stealing their magic makes them true monsters.Adam Borowski2013-04-281-0/+2
|/
* Fix teleporter vault trapping players.Adam Borowski2013-03-271-4/+1
* Add you.phase_shifted() to Lua API (kek).Neil Moore2013-03-111-0/+2
* Fix teleporters ignoring stasis, add failure messages for some vaultsChris Campbell2012-12-241-1/+4
* Refactor amulet and equipment-checking functions.Neil Moore2012-12-161-5/+6
* Revert most of the lev->flight patch (by code size, not functionality).Adam Borowski2012-11-131-1/+1
* Replace levitation with flight and remove controlled flight (elliott)Chris Campbell2012-11-071-3/+1
* Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+2
* Player Lua: you.conservation(), you.res_corr().elliptic2012-09-291-0/+4
* Player Lua: you.breath_timeout, extra_resistant, mighty, agile, brilliant.elliptic2012-09-261-0/+10
* Player Lua: you.regenerating().elliptic2012-09-261-0/+2
* Move a couple of functions from dlua to clua.elliptic2012-09-251-26/+27
* Player Lua: you.silencing().elliptic2012-09-251-0/+2
* Add player Lua: you.on_fire() and you.petrifying().elliptic2012-09-241-0/+4
* Allow teleporters to work outside the abyss.Neil Moore2012-09-221-1/+2
* A test for abyssal shifts.Adam Borowski2012-09-221-0/+2
* Fix stats being capped below at zero in situations where they shouldn't be.elliptic2012-09-201-3/+3
* Use std namespace.Raphael Langella2012-08-261-13/+13