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* Revert "Make random_choose_weighted() end on -1 weight"reaverb2014-06-101-2/+2
* Make random_choose_weighted() end on -1 weightreaverb2014-06-101-2/+2
* Chance function(void) to function()reaverb2014-05-241-1/+1
* Remove rotting devils.Shmuale Mark2014-02-261-1/+0
* Adjust DS bands, throw into pan spawn slots, zigstenofswords2014-01-241-16/+28
* Don't recompile world when random-pick.h gets changed.Adam Borowski2013-11-251-1/+0
* Prune and simplify Pan monster generation logic.Steve Melenchuk2013-11-051-16/+1
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-1/+0
* Remove 5s and other weak monsters from Pan monster listsChris Campbell2013-05-101-9/+0
* Comment fixChris Campbell2013-04-231-2/+2
* Choose Pan floor/wall colours randomly instead of basing them on monstersChris Campbell2013-04-221-9/+27
* Don't use internal data of mon-pick from the outside.Adam Borowski2012-08-261-5/+2
* (Very slightly) simplify Pan monster picking, reduce chance for some 5sChris Campbell2012-06-261-14/+13
* Remove midgesChris Campbell2012-06-261-13/+12
* Merge branch 'master' into portal_branchesAdam Borowski2012-03-261-5/+4
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| * Replace Pit Fiends with Hell SentinelsChris Campbell2012-03-261-1/+1
| * Remove hairy devilsChris Campbell2012-03-261-1/+0
| * Axe a number of no longer needed typecasts.Adam Borowski2012-03-221-3/+3
* | Get rid of level_type, unify BRANCH_*, LEVEL_* and portal vaults.Adam Borowski2011-11-041-1/+1
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* Remove no longer necessary casts after random_choose().Adam Borowski2011-10-311-5/+3
* Fiend -> Brimstone Fiend.elliptic2011-10-191-1/+1
* Rename imps to crimson impsChris Campbell2011-10-181-1/+1
* Allow to (hackily) set a Pan level's monster set from vaults.Adam Borowski2011-10-011-70/+1
* Unify monster choice code for Abyss, Pan (now works) and regular levels.Adam Borowski2011-10-011-1/+1
* Merge branch 'master' into demonsChris Campbell2011-09-021-1/+1
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| * Rename "beast" to "hell beast".Adam Borowski2011-06-211-1/+1
* | blue death -> blizzard demonJesse Luehrs2011-05-081-3/+3
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* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* Axe a totally irrelevant comment.Adam Borowski2011-01-181-1/+1
* Don't rely on enum values for Pan monsters.Adam Borowski2011-01-181-21/+34
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-1/+1
* Rename variables named "monster" to "mons" or similar.Robert Vollmert2010-09-051-5/+5
* Don't force bands on Pan monsters other than normal spawns [1945]Adam Borowski2010-07-121-0/+1
* Implement eronarn's ideas regarding the manes, with a few tweaks.David Lawrence Ramsey2010-04-101-1/+1
* Trim unnecessary #includes.Adam Borowski2010-01-131-1/+0
* Let sixfirhies spawn in Pan.Adam Borowski2009-12-141-0/+3
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+2
* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+1
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-1/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+1
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Add spelling fixes where possible: "gray" -> "grey".dolorous2008-07-041-1/+1
* For Tiles, use some of the other wall types in the Abyss as well to makej-p-e-g2008-07-011-2/+2
* Add miscellaneous minor fixes.dolorous2008-06-301-8/+15
* Add minor cosmetic fixes.dolorous2008-06-101-4/+4
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-7/+14
* Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.j-p-e-g2008-04-141-1/+3