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* Applying r6511 to 0.4.ennewalker2008-07-121-2/+3
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-7/+5
* Fix compilation.dolorous2008-06-251-2/+2
* Pushing some dungeon-related lua functions back into C++.ennewalker2008-05-221-12/+412
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-8/+8
* Another code cleanup.j-p-e-g2008-04-151-8/+10
* Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.j-p-e-g2008-04-141-0/+1
* A number of whitespace changes. Linux makes this soooo easy. :Pj-p-e-g2008-04-111-19/+19
* Move Slime:6 wall change to lair.des Lua. The slimy rune is now guaranteed.dshaligram2008-03-311-1/+16
* [1923246] Item pickup marker moves itself when the item it's guarding is appo...dshaligram2008-03-311-1/+19
* Prevent shafts from being created in corridors, at least untilj-p-e-g2008-03-291-3/+3
* Add fountains of blood (as suggested by Lemuel), and tidy up j-p-e-g2008-03-261-5/+3
* This was originally going to be a small refactor of stash.cc beforepauldubois2008-03-231-14/+14
* Cleanup/refactoring of tags.cc. No functional changes. I've beenpauldubois2008-03-171-9/+9
* Fix some link errors and a few remaining compile warnings (thepauldubois2008-03-101-1/+1
* Fix crash on shutdown caused by bad order of static destruction (ugh).pauldubois2008-03-091-3/+0
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-0/+1
* Fix [ 1902141 ] Documentation wrongpauldubois2008-03-021-2/+2
* FR 1836617: Add item brand for plants (and mimics) in Tiles.j-p-e-g2008-01-161-2/+2
* Fixed LFLAGS not working right when conditionalised (bobbens).dshaligram2007-11-021-1/+2
* Moved position information Lua functions to luadgn.cc.dshaligram2007-10-201-0/+6
* Added fog machine Lua map markers. Needs a C interface to make it usablezelgadis2007-10-181-3/+207
* Wrong feature name order for statues.zelgadis2007-10-141-2/+2
* Added to classes actor, monsters and player the method can_pass_through(),zelgadis2007-10-141-2/+2
* Shaft traps (trap doors) [1792195] and level annotation [1769009]zelgadis2007-10-051-1/+1
* Quiet a compile warning.zelgadis2007-10-041-1/+1
* Moved all of the bazaar specific logic/code to dat/bazaar (or turned thezelgadis2007-10-041-0/+264
* Added svn properties svn:keywords and svn:eol-style to files which werezelgadis2007-10-031-1/+1
* Added floor_special and floor_reserved to dngn_feature_names[], to makezelgadis2007-10-021-6/+6
* Bumped piety cost for brothers-in-arms and greater healing.dshaligram2007-09-271-0/+8
* This change moves the logic for when a level or branch prohibitszelgadis2007-09-191-2/+169
* Introduces three new wall types, translucent versions of the normalzelgadis2007-09-191-1/+2
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-2/+6
* Implemented patch 1773718 (improved wizard commands) andj-p-e-g2007-09-021-0/+15
* Fixed map marker crashes.dshaligram2007-08-171-1/+1
* Reworked Bazaars as a special case of portal vaults. The level-type is nowdshaligram2007-07-271-6/+36
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-261-11/+356
* Updated level-design.txt with a mention of markers.dshaligram2007-07-211-29/+36
* Updated level-design.txt.dshaligram2007-07-211-9/+1
* .des file reoraganisation (Eino).dshaligram2007-07-151-2/+3
* Map DEPTH handling was completely smashed, fixed.dshaligram2007-07-081-6/+4
* Extend rectangular vault support for regular vaults.dshaligram2007-07-071-11/+6
* Fix level compiler to validate PLACE: declarations.dshaligram2007-07-061-2/+11
* Added NSUBST.dshaligram2007-07-011-5/+19
* Level updates collated by David.dshaligram2007-07-011-1/+1
* [1742338] Fixed Hell portals not being revealed correctly when the horn isdshaligram2007-06-301-0/+108
* Moved the list of required .des files into loadmaps.lua.dshaligram2007-06-291-0/+10
* Added any_glyph_connected() and has_exit_from_glyph() Lua functions for leveldshaligram2007-06-271-9/+33
* Added glyphs_connected and friends for maps to test connectedness of pointsdshaligram2007-06-271-5/+88
* The dungeon builder now caches compiled Lua chunks instead of Lua source in thedshaligram2007-06-271-15/+86