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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6512 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6510 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6508 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5331 c06c8d41-db1a-0410-9941-cceddc491573
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Crawl loads init.txt from data file path if it can't find any other .crawlrc.
makefile changes to copy settings directory to install dir. Tested only on Linux/tty.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5258 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4867 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4809 c06c8d41-db1a-0410-9941-cceddc491573
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own standard C++ headers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4012 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3978 c06c8d41-db1a-0410-9941-cceddc491573
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patch [1914727] to fix makefile.mgw, and apply similar changes to the
other makefiles to fix the same problem (untested).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3651 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3261 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2964 c06c8d41-db1a-0410-9941-cceddc491573
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parsed only once (unless they're modified again). Crawl also keeps only map
stubs in memory (name, place, orient, tags) and loads the map body only when it
is actually selected by the dungeon builder.
This probably breaks the Windows build, will be fixed soonish.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1637 c06c8d41-db1a-0410-9941-cceddc491573
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User-script dofile and loadfile check for "clua" anywhere in the file name and
refuse to load the file in that case; only core Crawl code can load Lua files
from clua/*.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1622 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1525 c06c8d41-db1a-0410-9941-cceddc491573
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with a dbm-like wrapper so database.cc builds unchanged.
Added SQLite to the source tree. Only DOS and Windows builds use it at the
moment, but it can be added to Unix builds easily (and will be added
automatically if a suitable db.h or ndbm.h is not found).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1342 c06c8d41-db1a-0410-9941-cceddc491573
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probably enable these by default for Mac OS builds as well. They should still
default off for general Unix installs because we want server admins to be aware
of the denial-of-service possibilities of enabling user scripts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1308 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1307 c06c8d41-db1a-0410-9941-cceddc491573
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Lua in core Crawl code without making Crawl harder to build (than it is
already). Crawl's makefiles will call the Lua makefile if necessary (i.e., if
liblua.a doesn't already exist).
CLUA_BINDINGS is still not enabled by default (and will not be enabled by
default in the source tree). Crawl will use two different Lua interpreter
instances - one for user scripts (if CLUA_BINDINGS is defined), the other (not
#ifdef conditionalised) for core game Lua glue.
Lua is statically linked by default. We could change this if necessary, although
the added size is only 200k.
The Lua sources are almost unmodified; I've only added new targets for Crawl's
platform-specific makefiles to call into to build liblua.a; I've not modified
any existing targets, and all Lua READMEs and copyright notices are intact.
Needs integration with Xcode build.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1305 c06c8d41-db1a-0410-9941-cceddc491573
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Fixed targeting for Sandblast, Bone Shards, verified that targeting works okay
for all spells (woof).
Updated level layouts with more random features (David).
Made makefile.unix default to using flex instead of lex.
Tweaked beam names for dragon breath.
s/Paralyze/Paralyse/
Don't show current target for direction-only targeting.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1222 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@944 c06c8d41-db1a-0410-9941-cceddc491573
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Renamed dependency file to makefile.dep for DOS.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@943 c06c8d41-db1a-0410-9941-cceddc491573
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Added tty colours to levdes syntax highlight script.
Set shallowest depth for farm_and_country to 16.
distclean now depends on clean for Windows makefile.mgw.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@477 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@13 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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