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* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* ↵dshaligram2008-04-191-1/+1
| | | | | | to avoid conflict with VC++ direct.h header. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4390 c06c8d41-db1a-0410-9941-cceddc491573
* Freshly-rewritten quiver code. This is just a checkpoint, and it'spauldubois2008-04-091-0/+1
| | | | | | | | | used from anywhere yet. It should compile. Let me know if it doesn't, or if I've modified the makefiles incorrectly. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4161 c06c8d41-db1a-0410-9941-cceddc491573
* Remove a now-obsolete reference to insult.o in makefile.obj, to fix the dolorous2008-02-261-1/+0
| | | | | | | build. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3466 c06c8d41-db1a-0410-9941-cceddc491573
* Monsters can gain experience and level-up. Breaks saves.dshaligram2007-10-261-0/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2584 c06c8d41-db1a-0410-9941-cceddc491573
* Added an actual vector version of CrawlHashTable, and removed the codezelgadis2007-10-091-2/+2
| | | | | | | | | | | | for making a hash table imitate a vector. Since there's now more than just one type of savable/restorable container, hash.cc and hash.h have been renamed to store.cc and store.h ("store" for storage). Destroying/unlinking/deleting an item now clears out the item's props field. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2389 c06c8d41-db1a-0410-9941-cceddc491573
* Added class CrawlHashTable, a savable/loadable string-keyedzelgadis2007-10-081-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | associative array with heterogeneous values, capable of holding booleans, bytes, shorts, longs, floats, string, coordinates (coord_def), items (item_def) and nested hash tables. A table can be made to be homogeneous by giving it a value type, which causes dynamic type checking to be performed. The same type checking can be performed for individual member values of a heterogeneous table by setting a flag on that value. A flag can also be set on an individual member value to prevent its value from being changed. CrawlHashTable is currently only used for the props field of the item_def struct (though it could easily be added elsewhere), and is only being used by decks. The deck structure has been changed so that deck.plus is the original number of cards in the deck, deck.plus2 is either the number of cards used or the number of cards left, and deck.special hold the deck's rarity. The cards themselves are selected at deck creation time and stored in the nested hash table deck.props["cards"]. The Nemelex "Peek Deck" ability has been changed to identify the deck, draw three cards from it, show them to the user, and shuffle them back into the deck (with special cases for decks containing only one or two cards). A fourth Nemelex ability, "Mark Deck", has been added, which picks four cards from the deck, marks them, and then shuffles them back into the deck, creating a deck with a mixture of marked and unmarked cards. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2370 c06c8d41-db1a-0410-9941-cceddc491573
* Added new commands "re-do previous command" (bound to `) and "repeatzelgadis2007-09-191-0/+1
| | | | | | | | | | next command" (bound to 0). Though this is just an interface change, it changes code in the core input processing function (input() in acr.cc), and also messes around with the input buffer, so it could probably do with more testing before merging it into the 0.3 branch. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2137 c06c8d41-db1a-0410-9941-cceddc491573
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+3
| | | | | | | | | | | | | crawl_environment, player and monsters classes have been left in externs.h, which necessitates that all of the enums references by those classes stay in enums.h, since you can't forward declare an enum. However, it's a start. Also, portions of misc.{cc,h} have been split off into traps.{cc,h}, place.{cc,h} and terrain.{cc,h} git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
* Updated level-design.txt.dshaligram2007-07-211-0/+2
| | | | | | | | | | | Moved map markers to mapmark.cc. Added support for timer markers that remove a feature after a certain timeout. Need to hook up messaging to Lua. Added bazaars (need more bazaar layouts). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1899 c06c8d41-db1a-0410-9941-cceddc491573
* Step 1 of .des file Lua-isation. The dungeon compiler converts .des files todshaligram2007-06-231-0/+1
| | | | | | | | | | Lua (Lua code can be embedded with {{ <lua code here> }} constructs) that is run to produce the final map. Some maps may be broken, this is untested, lots more work needs to be done. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1629 c06c8d41-db1a-0410-9941-cceddc491573
* Experimental mouse support for ncurses (enable with mouse_input=yes indshaligram2007-06-201-0/+1
| | | | | | .crawlrc). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1610 c06c8d41-db1a-0410-9941-cceddc491573
* Preliminary integration of Zooko's Xom patch (untested).dshaligram2007-05-281-0/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1489 c06c8d41-db1a-0410-9941-cceddc491573
* Fixed trunk build for DOS and Windows. DOS and Windows builds use a SQLite db,dshaligram2007-04-221-0/+1
| | | | | | | | | | with a dbm-like wrapper so database.cc builds unchanged. Added SQLite to the source tree. Only DOS and Windows builds use it at the moment, but it can be added to Unix builds easily (and will be added automatically if a suitable db.h or ndbm.h is not found). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1342 c06c8d41-db1a-0410-9941-cceddc491573
* Moved items() into a separate makeitem file.haranp2007-04-211-0/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1340 c06c8d41-db1a-0410-9941-cceddc491573
* First cut at db/flat text file based descriptions.peterb122007-04-171-0/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1331 c06c8d41-db1a-0410-9941-cceddc491573
* Banished uniques (including ghosts) will now be sent to the Abyss. Banisheddshaligram2007-03-181-0/+1
| | | | | | | | | | | | | | | | | non-uniques may also get the Abyss treatment if they clear a HD roll. Crawl tries very hard not to lose banished monsters, preserving them across Abyss shifts and teleports, and saving them on the transit list when the player escapes the Abyss. Breaks savefile compatibility. Toned down Vehumet and wizardry boosts a touch. Fixed bugginess where player could get aux unarmed attacks on a monster that just teleported away (by weapon of distortion). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1052 c06c8d41-db1a-0410-9941-cceddc491573
* Cleaned up ghost and Pandemonium demon handling.dshaligram2007-03-151-0/+1
| | | | | | | | | | | Can now have multiple ghosts or Pandemonium demons on a level. Ghosts and Pan demons can coexist. (D:9 and later are eligible for >1 ghost.) Enabled loading ghosts in Pandemonium. Pandemonium demons can now be created outside Pan. Not that you'd want to do it, but you can. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1043 c06c8d41-db1a-0410-9941-cceddc491573
* Moved formatted_string into its own file, separate from the rest of Menu.haranp2007-02-171-0/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@954 c06c8d41-db1a-0410-9941-cceddc491573
* Tutorial (JPEG) and some formatting cleanup.dshaligram2007-02-061-0/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@924 c06c8d41-db1a-0410-9941-cceddc491573
* Refactored out branches into branch.h and branch.cc.haranp2006-12-201-0/+1
| | | | | | | | | NOTE: This commit is *buggy*; the final Hell vaults contain buggy runes now. Will fix later; this is a benchmark, since hopefully everything else works. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@682 c06c8d41-db1a-0410-9941-cceddc491573
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-1/+5
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+68
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573