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* Don't make rings of stealth especially likely to be cursedChris Campbell2014-05-291-1/+0
* Remove jewelry and armour sources of conservationgammafunk2014-05-281-4/+4
* Alter the decks Nemelex gifts.Shayne Halvorson2014-05-281-5/+4
* Remove some foods.Shmuale Mark2014-05-261-50/+8
* Some scroll generation weight clean-upreaverb2014-05-221-32/+29
* Rename honeycombs royal jellies (PleasingFungus).Shmuale Mark2014-05-211-2/+2
* Remove royal jelliesreaverb2014-05-211-23/+21
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+2
* Don't randomly generate decks of dungeons (johnny0)Chris Campbell2014-05-091-0/+1
* Use 1000 point scale rather than 10,000 scale for potion weights.--global2014-05-051-26/+26
* Rename "bow" to "shortbow"Chris Oelmueller2014-05-051-1/+1
* Correct potion colours on TAG_MAJOR_VERSION bump.Neil Moore2014-05-041-41/+14
* Remove references to sustenance/hunger rings (geekosaur, #8479).Shmuale Mark2014-04-301-1/+1
* Always make amulet of inaccuracy cursed.Shmuale Mark2014-04-301-0/+1
* Replace rings of hunger/sustenance with loudness/stealth in-placeChris Oelmueller2014-04-301-1/+3
* Don't masquerade large rocks as artefacts.Shmuale Mark2014-04-231-1/+1
* Fix unrand staves being far more common than other unrand weapons.elliptic2014-03-301-1/+3
* Display number of times used for boxes of beasts and sacks of spidersChris Campbell2014-03-131-1/+6
* Potion of speed => Potion of hastereaver2014-03-101-1/+1
* Remove some leftover references to racial equipmentChris Campbell2014-03-061-1/+1
* Don't generate racial armourChris Oelmueller2014-03-061-143/+6
* Increase the weight of vulnerability scroll generation (decrease remove curse)Nikhil Addleman2014-03-021-2/+2
* Don't randomly generate curse scrolls; reduce scroll gen by 10%.Steve Melenchuk2014-03-011-8/+4
* Don't randomly generate potions of blood (ChrisOelmueller).Steve Melenchuk2014-02-271-13/+12
* Remove the rod of venom.Steve Melenchuk2014-02-261-1/+1
* Don't generate racial weapons or launchersChris Campbell2014-02-241-241/+8
* Remove the rod of wardingChris Campbell2014-02-181-0/+8
* Remove some references to racial ammunitionChris Campbell2014-02-101-4/+0
* Also identify hides generated on the ground.Neil Moore2014-02-031-0/+1
* Don't generate caps in makeitem tests.Adam Borowski2014-01-271-1/+6
* Remove decks of dungeons from Nemelex's gifting.wheals2014-01-271-2/+1
* Magenta is boring, one might even say domestic (ChrisOelmueller)Neil Moore2014-01-171-3/+2
* Reweight hat brands.wheals2014-01-121-3/+10
* Remove caps; rename wizards hats "hats."wheals2014-01-121-20/+11
* Don't generate blowguns with nonzero to-dam enchantment.Neil Moore2014-01-071-1/+10
* Generate rods of striking as same maxmp as other rods.Adam Borowski2013-12-301-5/+1
* Tone down ReStabBrendan Hickey2013-12-281-4/+4
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-2/+0
* Bastardize double swords.Adam Borowski2013-12-181-3/+3
* Triple swords are dead, long live claymores!Adam Borowski2013-12-181-3/+3
* Dewing dehorn deplume helmets.Adam Borowski2013-12-181-4/+0
* Rename "sabre" to "cutlass".Adam Borowski2013-12-081-3/+3
* Indentation fixes.Adam Borowski2013-12-041-16/+16
* Actually stop bottled efreets from generatingChris Campbell2013-12-041-0/+1
* Remove bottled efreetsChris Campbell2013-12-041-0/+2
* Replace bracers with glovesChris Campbell2013-12-011-3/+0
* Throw the gauntlets.Adam Borowski2013-11-301-2/+2
* Remove ?immolation's depth restrictionChris Campbell2013-11-261-3/+2
* Shorten DNGN_ENTER_FOO/DNGN_RETURN_FROM_FOO enums.Adam Borowski2013-11-251-5/+5
* De-woodify the enum.Adam Borowski2013-11-201-1/+1