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* Refactor whip brand generation codereaverb2014-08-091-26/+13
* Fix mundane items sometimes being runed/glowing (|amethyst)reaverb2014-08-091-0/+1
* Remove 2 more parameters from items()reaverb2014-08-081-11/+4
* Move item placement code from items() to the only place it is usedreaverb2014-08-081-21/+1
* Add a Doxygen comment to items()reaverb2014-08-081-7/+20
* Remove a parameter from items() (mundane)reaverb2014-08-081-10/+16
* Recolour stones brown.Neil Moore2014-08-041-0/+1
* Recolour sling bullets cyan.Shmuale Mark2014-08-031-6/+5
* Don't spawn triple crossbows (& greatslings) with uber-egosNicholas Feinberg2014-07-301-12/+3
* Remove stuffNicholas Feinberg2014-07-291-1/+2
* Generate triple crossbows like greatslings (PleasingFungus)Neil Moore2014-07-131-0/+1
* Rebalance crossbowsNicholas Feinberg2014-07-131-1/+3
* Refactor weapon_skill()Nicholas Feinberg2014-07-131-52/+25
* Record objects for objstat after the level builder has completedgammafunk2014-07-121-9/+0
* Rebalance slingsNicholas Feinberg2014-07-091-9/+16
* Extinguish cursed clubsNicholas Feinberg2014-07-081-7/+5
* Refactor plus-squashing codeNicholas Feinberg2014-07-081-32/+36
* Replace potions of paralysis with potions of cancellation.Shmuale Mark2014-07-061-1/+1
* Remove potions of strong poison.Shmuale Mark2014-07-061-3/+1
* Simplify blood potion initializationNicholas Feinberg2014-07-041-4/+0
* Move blood rotting into a new fileNicholas Feinberg2014-07-011-1/+1
* Reduce potion and scroll generation.gammafunk2014-06-291-54/+52
* Remove an unused argument from the items() functiongammafunk2014-06-291-1/+0
* Make enchanted cloaks glowChris Campbell2014-06-271-2/+1
* Illuminate weapon/armour glow codeNicholas Feinberg2014-06-261-9/+26
* Clean up function and variable names for objstatgammafunk2014-06-251-2/+2
* Write object statistics in one file per branchgammafunk2014-06-251-2/+2
* objstat: Item and monster generation statisticsgammafunk2014-06-251-0/+9
* Unsquash +1 hatsNicholas Feinberg2014-06-251-1/+5
* Unsquash artefacts (reaverb)Nicholas Feinberg2014-06-241-1/+1
* Mark +2 aux armour as glowing/runed instead of squashing it.Shmuale Mark2014-06-241-1/+4
* Ditch an old use of plus2.Shmuale Mark2014-06-241-1/+1
* Unsquash clubs (minmay)Nicholas Feinberg2014-06-231-3/+0
* Squash plusses on boring items (Hirsch)Nicholas Feinberg2014-06-231-0/+7
* Allow rings of slaying to be up to +8.Shmuale Mark2014-06-221-3/+5
* Remove the dragon slaying brandreaverb2014-06-181-11/+3
* Make enchant weapon scrolls always succeed, reduce generationChris Campbell2014-06-151-4/+3
* Rename "vampiricism" to "vampirism" (ChrisOelmueller, #8435)reaverb2014-06-151-9/+9
* Plus2: Combine all three enchant weapon scrollsChris Oelmueller2014-06-141-4/+2
* Plus2: Make weapons only generate with one plusChris Oelmueller2014-06-141-36/+7
* Simplify some code now that slaying only uses item.plusChris Oelmueller2014-06-131-4/+1
* Combine plus/plus2 for rings of slaying, and Acc+/Dam+ on artefactsChris Oelmueller2014-06-131-28/+0
* Revert "Make random_choose_weighted() end on -1 weight"reaverb2014-06-101-16/+16
* Make random_choose_weighted() end on -1 weightreaverb2014-06-101-16/+16
* Combine the frost/flame and freezing/flaming brands.Shmuale Mark2014-06-101-16/+10
* Fix some random_choose() calls to not crashreaverb2014-06-101-3/+3
* Refactor _determine_weapon_subtype() a bitreaverb2014-06-091-50/+36
* Inline _got_distortion_roll()reaverb2014-06-091-13/+8
* Remove darts.Shmuale Mark2014-05-301-23/+16
* Reduce fruit amounts, increase nutrition.Shmuale Mark2014-05-291-1/+1