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path: root/crawl-ref/source/map_knowledge.cc
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* Add tile_deep_water_col and tile_portal_col.Pekka Lampila2014-02-201-1/+2
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-3/+0
* Move set_terrain_changed() away from map_knowledge.ccAdam Borowski2013-11-031-24/+0
* Remove clouds when terrain is changed to something that precludes one.Adam Borowski2013-10-181-0/+8
* Cache whether any slimy wall exists on the level.Adam Borowski2013-10-081-0/+3
* Don't en-/de-capsulate coord_def over and over in set_terrain_*()Adam Borowski2013-10-081-12/+8
* Revert "Bye bye clinging."Raphael Langella2013-08-121-0/+4
* Don't pretend &=~ is a single operator.Neil Moore2013-07-281-2/+2
* Refactor 'you.religion' checks.Brendan Hickey2013-07-281-3/+4
* Bye bye clinging.Adam Borowski2013-07-101-4/+0
* Fix rare case of out of LOS item not being drawnPekka Lampila2013-05-211-3/+2
* Change the minimap prioritiesPekka Lampila2013-03-241-3/+11
* Use std namespace.Raphael Langella2012-08-261-3/+3
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-1/+1
* Make feature renames local to a vault rather than the whole level.Adam Borowski2012-07-051-1/+1
* Remove a good deal of header inclusion.Adam Borowski2012-05-231-1/+0
* Don't clear known items from the map with the Dowsing card effectChris Campbell2012-03-261-4/+3
* Let Ctrl+C clear clouds that are out of LOSChris Campbell2012-03-181-0/+2
* Make a bunch of functions static or non-existant.Adam Borowski2012-03-151-8/+0
* Merge remote branch 'origin/master' into unified_combat_controlRobert Burnham2011-11-211-2/+57
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| * Webtiles: Move the minimap feature decision to the server side.Florian Diebold2011-11-171-0/+55
| * Fix inverted logic in clear_map().Raphael Langella2011-11-171-2/+2
* | Merge branch 'master' into unified_combat_controlRobert Burnham2011-10-251-24/+3
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| * Remove unused level flags, forbid exclusions in Abyss and Lab.Adam Borowski2011-10-091-3/+1
| * Take note when revealing a feature mimic which has been noted before.Raphael Langella2011-09-051-20/+2
| * Gut and parcel out most of stuff.ccAdam Borowski2011-06-041-1/+0
* | Merge branch 'master' into unified_combat_controlRobert Burnham2011-04-261-6/+18
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| * Fix message when falling off a door.Raphael Langella2011-04-141-4/+5
| * Give magic mapping an uniform shape.Adam Borowski2011-04-141-1/+1
| * On terrain change, only update the clinging status of adjacent actors.Raphael Langella2011-04-141-1/+3
| * Fix #3356: clearing the map having no effect in Tiles.Johanna Ploog2011-04-061-1/+6
| * Unerf low piety passive mapping.Raphael Langella2011-03-241-1/+1
| * Ashenzari: scale passive mapping density with piety.Raphael Langella2011-03-241-1/+5
* | Replace DESC_NOCAP_A and DESC_CAP_A with DESC_ARobert Burnham2011-03-251-1/+1
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* Allow monster spiders to cling on walls.Raphael Langella2011-02-111-0/+2
* Ashenzari: passive mapping in Labs.Adam Borowski2010-10-211-1/+1
* A typo.Adam Borowski2010-10-211-1/+1
* Remove special casing for detected items.Adam Borowski2010-10-201-0/+9
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-5/+5
* Ashenzari: passive mapping.Adam Borowski2010-10-101-2/+12
* Don't reset map_cell seen status when terrain changes.Robert Vollmert2010-09-111-1/+0
* Fix tiles compile (with rob).Eino Keskitalo2010-07-301-1/+2
* Don't clear "seen" flag when redrawing.Robert Vollmert2010-07-301-0/+1
* Fix spacing.Robert Vollmert2010-07-291-2/+2
* Make map_cell store feat+cloud+item+mons instead of only the topmost one (BRE...Luca Barbieri2010-07-291-34/+12
* Remove env.show in favor of using env.map_knowledgeLuca Barbieri2010-07-291-140/+23
* Change update_minimap to use coord_def.Enne Walker2010-06-091-3/+4
* Remove tiles-specific map knowledge flag logic.Enne Walker2010-06-081-5/+0
* Clean up tiles-specific behavior in clear_map.Enne Walker2010-06-081-24/+4
* Split up tiles.h.Enne Walker2010-05-301-0/+3