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* Croak if SUBST: argument is malformed.dshaligram2007-06-281-2/+7
* Colour unvisited stone stairs white (can be customised with the feature option).dshaligram2007-06-281-2/+1
* Updated level-design.txt with a basic overview of the Lua possibilities.dshaligram2007-06-281-10/+21
* Added any_glyph_connected() and has_exit_from_glyph() Lua functions for leveldshaligram2007-06-271-1/+1
* Added glyphs_connected and friends for maps to test connectedness of pointsdshaligram2007-06-271-5/+46
* The dungeon builder now caches compiled Lua chunks instead of Lua source in thedshaligram2007-06-271-2/+2
* Added support for a validation hook for maps to check if they're A-Ok.dshaligram2007-06-261-6/+60
* .des files can use a global Lua prelude (before maps are defined) that runsdshaligram2007-06-251-8/+8
* Hackily rewrite Lua chunk errors to reflect line numbers from the originaldshaligram2007-06-241-15/+12
* Implemented .des file caching (speeds startup a fair bit): .des files aredshaligram2007-06-241-2/+107
* Allow glob patterns in KFEAT lines. For instance:dshaligram2007-06-241-3/+3
* Step 1 of .des file Lua-isation. The dungeon compiler converts .des files todshaligram2007-06-231-11/+375
* Fixed KITEM to actually accept item lists, which it did not before (oops).dshaligram2007-06-221-2/+10
* More minor cleanups.haranp2007-06-201-1/+1
* Added new orc entries and vaults (Lemuel).dshaligram2007-05-281-16/+84
* Updated level-design.txt.dshaligram2007-05-101-2/+2
* Added Lemuel's mines minivaults.dshaligram2007-05-091-5/+111
* Type safety, cast cleanups, etc.haranp2007-05-011-2/+2
* Better handling for mimics in .des files, fixed guardian naga minivault.dshaligram2007-04-291-1/+31
* Made item_def::base_type into object_class_type, instead of unsigned char.haranp2007-04-261-2/+2
* Allow "any trap" and "any shop" (alternatives to "random trap" and "randomdshaligram2007-04-101-6/+19
* Updated build instructions for DOS, Windows, Linux.dshaligram2007-04-051-2/+2
* Clear map transforms after applying them to prevent double-application.dshaligram2007-04-031-0/+3
* Added a mention of option alises to crawl_options.txt.dshaligram2007-03-281-1/+4
* Updated levels (David).dshaligram2007-03-281-1/+12
* Clear wall check when clearing map.dshaligram2007-03-271-0/+1
* Allow SHUFFLE: and SUBST: to be mixed freely; they will be applied in order ofdshaligram2007-03-271-23/+91
* More branch entry vaults (Erik).dshaligram2007-03-231-10/+13
* Added KFEAT:, KITEM: and KMONS: map directives to allow placing specificdshaligram2007-03-121-18/+251
* SYMBOL: is now obsolete in maps, replaced by SUBST:dshaligram2007-02-201-59/+147
* Updated entry vaults (David).dshaligram2007-02-191-20/+44
* Updated .des files (David).dshaligram2007-02-131-33/+5
* Add support for block shuffling in maps (proposed by David).dshaligram2007-02-051-3/+41
* Allow maps to use SHUFFLE: directive to shuffle symbols in the map definitiondshaligram2007-01-291-1/+73
* Allow vaults to ask for a monster to be generated awake (generate_awake tag).dshaligram2007-01-291-11/+12
* Fix compile failing on Windows MinGW.dshaligram2007-01-251-1/+4
* Allow "nothing" to be used in MONS: declarations.dshaligram2007-01-181-0/+6
* New entry vaults and regular vaults (Lemuel). The regular vaults are probablydshaligram2007-01-181-15/+122
* Fixed map items being carried forward to all subsequent maps (Erik).dshaligram2007-01-051-0/+1
* Allow spaces, dashes and periods in character names.dshaligram2006-12-101-1/+1
* Allow alternating items with "nothing" to control generation chance. Example:dshaligram2006-12-091-0/+6
* Fixed bug where Pandemonium demonlords did not get their rightful runesdshaligram2006-12-081-11/+201
* Fix Windows compile issues.dshaligram2006-12-081-1/+1
* *Breaks save compatibility* - changed monster flags to long, added "god" fiel...dshaligram2006-12-071-12/+196
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-0/+412