| Commit message (Collapse) | Author | Age | Files | Lines |
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New: colour.cc, coord.cc, coordit.cc, random.cc, rng.cc.
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All glyph assignment declarations in maps (e.g. COLOUR, KPROP, FTILE)
can now assign multiple glyphs simultaneously. This should make some
vault definitions less cumbersome. See the doc for more details.
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Change MONS_PROGRAM_BUG to MONS_NO_MONSTER when "no monster" is what was
meant. Now all instances of MONS_PROGRAM_BUG should indicated some sort
of failure or error.
Also, fixed some places which were still using -1 instead of
MONS_NO_MONSTER.
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FPROP_FORCE_EXCLUDE now sets an actual travel exclusion rather than
bypassing the travel exclusion system. Exclusions are single
squares.
Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
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l_defs.h contains headers for things defined in the Lua functions
but used elsewhere. This should probably not exist long-term.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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The previous dungeon layout.des functions all apply directly to the grid
and so are unsuitable for use in vaults. This aims to correct that by
providing lua functions that can manipulate maps (of glyphs).
grd[x][y] in a .des file can now be used to get and set glyphs in the
current map. This should allow for less cumbersome map variations
than what you can do with just SUBST and SHUFFLE.
To support that, map_def no longer batches up transforms--it applies
them all immediately. This resulted in a good bit of refactoring.
FTILE/RTILE map commands now support setting the tile for multiple
features at once.
There are also a small number of new lua functions that apply to maps
(map_octa_room, map_smear, and map_extend). Ideally, these will
eventually replace the existing builder funcs that work on grd.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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The console version still compiles on Linux; both console and
tiles version compile in OS X. I haven't been able to test the
DOS and Windows compiles -- please fix or tell me about any
errors that show up.
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Available as 't' for vault builders. Can be ignited using wands of fire,
but the fire can't be controlled.
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<item_class>" or "acquire:<god> <item_class>" in item specs (due).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10765 c06c8d41-db1a-0410-9941-cceddc491573
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Reinstate the distinction between minivaults and regular vaults when placing
maps based on PLACE:, because minivaults cannot be placed before the rest of
the level is built.
Change Shoal huts to be picked by tag instead of PLACE.
Allow DEPTH: to use branch:$.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10591 c06c8d41-db1a-0410-9941-cceddc491573
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to the trap name.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10581 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10535 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10211 c06c8d41-db1a-0410-9941-cceddc491573
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(further changes will be much smaller). Breaks savefile compatibility,
and bumps the major savefile version up to 6.
Some changes made to some tiles files, but it hasn't been tested with a tiles
build.
Overview of changes:
* Unrand artefacts are now defined in art-data.txt and is turned into
C code via util/art-data.pl. This has the dual advantage of being
more readable by humans, and that if the unrand data structure
changes then you can just change util/art-data.pl and regenerate
the C code rather than having to change some 70 different C structs
by hand.
* util/art-data.pl automatically updates NO_UNRANDARTS, and also
automatically generates an enumeration of all the unrands which are
equal to their item.special field.
* randart.cc and randart.h have been renamed to artefact.cc and artefact.h,
since the files covers all types of artefacts, and the differences
between randarts, unrandarts and (former) fixed arts have been
minimized since the terms were introduced. Also renamed unrand.h to
art-data.h
* The brands and resistances of former fixed arts are now handled via
artefact properties, but the rest of their special behaviours are still
hardcoded.
* Unrandarts are now distinguished between normal and "special",
with the special ones currently just being identical to the list of
the formed fixed arts. Special unrandarts are randomly generated less
often than normal unrandarts, can be generated in the Abyss if they've
been lost, can't be picked up by monsters, and can't be affected by
Tukima's Dance.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10035 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9809 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9709 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9048 c06c8d41-db1a-0410-9941-cceddc491573
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* allow placement of fixedarts and damaged/cursed items in vaults
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8699 c06c8d41-db1a-0410-9941-cceddc491573
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tiles. Most vaults with COLOUR tags now also use FTILE/RTILE.
FLOORCOL, ROCKCOL, FLOORTILE, and ROCKTILE have been renamed to LFLOORCOL, LROCKCOL, LFLOORTILE, and LROCKTILE to emphasize the fact that they are a per-level setting (similar to LFLAGS) and to disambiguate them from COLOUR/FTILE/RTILE.
This change also fixes green water not appearing green outside of the sewers and vaults (like the ice cave) not getting their default tiles set appropriately due to a recent change.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8615 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8441 c06c8d41-db1a-0410-9941-cceddc491573
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together, which caused an off-by-one error for all subsequent egos (in addition
to preventing the dragon slaying and venom egos from being used in monster
specs).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8366 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8217 c06c8d41-db1a-0410-9941-cceddc491573
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vaults are now handled by _build_vaults.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8169 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8137 c06c8d41-db1a-0410-9941-cceddc491573
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monster"' (eg: crawl -arena "Sigmund v Jessica") to let monsters fight each other undisturbed by the player. Good to examine monster AI and monster behaviour when the player is AWOL.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8059 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7969 c06c8d41-db1a-0410-9941-cceddc491573
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Allow Shadow Creatures spell (along with anything that uses create_monster(),
mons_place(), place_monster() or pick_random_monster()) to work in portal
vaults; only fixed ziggurats to use it. Must be done by manually calling
dgn.set_random_mon_list(); can't automatically set it from MONS since the
actual frequency of the monster specified that way is controlled by the number
of 1/2/3/etc symbols that are in the map combined with symbol shufflings and
substitutions. Can add an RMONS keyword to handle it if needed.
Limitations: can only use level id or monster type + base type. Monster number
(specific number of hydra heads), colour, items, band, and patrolling are all
discarded/ignored. This can be improved if it's too limiting.
New per-level env.properties CrawlHashTable stores the information.
env.properties can be used to store new per-level data without breaking
savefile compatibility (though changing the handling of old data in
env.properties can still break compatibility).
Random monster spawn rate is now controlled by the per-level
env.spawn_random_rate (though the default rates are all the same as before), in
case any weird portal vaults want to turn on random monster spawning. Could
also be used to alter the random spawn rate for places like Vault:8
Prevented Shadow Creatues from working in the Temple.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7816 c06c8d41-db1a-0410-9941-cceddc491573
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as "2-headed hydra". Also, increase maximum number of hydra heads to 20,
since an 19 headed hydra can become a 20 headed one but a 20 headed one
can't become 21 headed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7806 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7764 c06c8d41-db1a-0410-9941-cceddc491573
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Re-arranged book_type so that books you might find on the floor come first,
then books only given out by certain gods, and so on. Added book types
BOOK_RANDART_LEVEL, BOOK_RANDART_THEME and BOOK_CARD_EFFECT.
Can now get randart books both from acquirement and shops/floor. Acquirement
books have a chance of being a manual with a spell discipline skill.
Randart books have their own appearances now, and fixed level books their own
naming scheme. Needs more entries.
Randart books aren't hilited in the menu like other randarts are; don't know
why.
Added some assertions to choose_random_weighted().
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7761 c06c8d41-db1a-0410-9941-cceddc491573
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tile choice. Vaults can now override the default tileset (walls and floors) for an entire level. This has been pushed to vaults where it makes sense (sewers, ice caves, ziggurats, bazaars, Shoals:5, Zot).
ROCKTILE and FLOORTILE can be used when authoring vaults to set these values, both of which take a single tile name as a string. These values are ignored in console builds.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7700 c06c8d41-db1a-0410-9941-cceddc491573
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Fix floor/rock colour changes running LOS when entering bazaars before the player is moved to the destination stair.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7685 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7684 c06c8d41-db1a-0410-9941-cceddc491573
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to lua. As of now all special rooms are filled with rats.
Introduces two new members to map_def, weight_depth_mult and weight_depth_div,
which change a map's weight based on the absolute dungeon depth (not yet
accesible via lua or vault definitions). This needs to be done in C++
rather than in lua since a map's lua isn't re-invoked every time a random
map is chosen, but only when the map is placed.
NOTE: When I first made this change crawl started crashing until I manually
forced the recompilation of util/levcomp.lex.o and util/levcomp.tab.o;
if crawl starts crashing after this change, try doing that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7629 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7625 c06c8d41-db1a-0410-9941-cceddc491573
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for random gen in main dungeon and Pan; still needs entry portal timing/charging fixes, and ziggurat builder is still incomplete.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7601 c06c8d41-db1a-0410-9941-cceddc491573
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tedious code used to mess with this pointless buffer.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7560 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7557 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7553 c06c8d41-db1a-0410-9941-cceddc491573
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place X.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7550 c06c8d41-db1a-0410-9941-cceddc491573
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"random manual" (dpeg).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7549 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7548 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7520 c06c8d41-db1a-0410-9941-cceddc491573
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used as a generation weight (i.e. WEIGHT is what the old CHANCE used to be).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7501 c06c8d41-db1a-0410-9941-cceddc491573
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