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path: root/crawl-ref/source/mapdef.h
Commit message (Expand)AuthorAgeFilesLines
* Make multiple KMASK lines for the same glyph work (qw)Neil Moore2014-08-171-0/+1
* Don't overwrite primary vault tiles with layout tiles (#8108, #6150)Neil Moore2014-07-021-2/+2
* Chance function(void) to function()reaverb2014-05-241-1/+1
* Make mini_float the default; add a no_exits tag instead.Steve Melenchuk2014-05-151-1/+1
* Check for exits from maps at DB generation time.Steve Melenchuk2014-05-151-0/+1
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+2
* Don't generate racial armourChris Oelmueller2014-03-061-3/+1
* Allow specifying Serpent of Hell subtype in spec again.Steve Melenchuk2014-02-041-0/+1
* Demonspawn enemies: underlying base/non-base monster work.Steve Melenchuk2014-01-211-0/+1
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-3/+0
* Indentation fixes.Adam Borowski2013-12-041-3/+3
* More formatting fixes for return (...);Neil Moore2013-11-151-2/+2
* Shorten branch enums.Adam Borowski2013-11-031-1/+1
* Add a new "ORDER:" map header for sorting game-mode maps.Neil Moore2013-09-051-0/+2
* Support chimera in monster spec syntaxPete Hurst2013-06-231-0/+2
* Make mimic: and no_mimic meaningful for shop specs.Steve Melenchuk2013-06-071-1/+1
* Add a CLEAR directive for map filesPete Hurst2013-05-291-0/+3
* ORIENT: centre.Steve Melenchuk2013-05-141-0/+3
* Simplify summoning of demons by tier.Adam Borowski2013-02-261-5/+3
* Merge branch 'master' into mon-pickAdam Borowski2013-02-241-2/+20
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| * Save subvaults, tag vault monsters.Darshan Shaligram2013-01-131-2/+20
* | Merge branch 'master' into mon-pickAdam Borowski2013-01-091-0/+2
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| * Track unique tags while placing subvaults (#6328).Zannick2013-01-011-0/+2
* | Handle vault OODs via a monster_type enum rather than an additional field.Adam Borowski2012-11-071-2/+2
* | Merge branch 'master' into mon-pickAdam Borowski2012-11-041-213/+202
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| * Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+2
| * Use unique_ptr instead of auto_ptr (emulated for non-C++11).Adam Borowski2012-08-281-6/+6
| * Use std namespace.Raphael Langella2012-08-261-213/+200
* | Rename mons_spec.mlevel to ood, as it's used only for '8' and '9'.Adam Borowski2012-11-041-6/+4
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* Remove parentheses around return (simple_function_call).Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-1/+1
* Make feature renames local to a vault rather than the whole level.Adam Borowski2012-07-051-0/+3
* Remove (unused) support for vault welcome messages.Adam Borowski2012-06-211-2/+0
* Axe (unused) scaling of vault weights by depth.Adam Borowski2012-06-211-3/+0
* Less redundant forward declarations.Adam Borowski2012-06-181-2/+0
* Merge branch 'master' into portal_branchesAdam Borowski2012-04-251-0/+3
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| * Improve KMASK/KMONS interaction, singlify Orb Guardians.Neil Moore2012-04-231-0/+3
* | Merge branch 'master' into portal_branchesAdam Borowski2012-03-261-4/+1
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| * Make another bunch of functions static or deleted.Adam Borowski2012-03-211-3/+0
| * Declare an explicit type for colours.Adam Borowski2012-03-131-1/+1
* | Remove a pointless function whose name is longer and more complex than contents.Adam Borowski2012-03-261-2/+0
* | Let PLACE: selectors use level ranges as well.Adam Borowski2012-03-261-1/+1
* | Allow using Bedlam:$ as "the deepest level of branch Bedlam" in vaults.Adam Borowski2012-03-261-1/+2
* | Merge branch 'master' into portal_branchesAdam Borowski2012-02-201-9/+9
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| * s/(mons_spec)\.mid/$1.type/Adam Borowski2012-01-051-3/+3
| * Whitespace fixes.Adam Borowski2011-12-301-6/+6
* | Merge branch 'master' into portal_branchesAdam Borowski2011-12-281-8/+0
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| * Make tile enums available in console builds.Adam Borowski2011-12-141-8/+0
* | Get rid of level_type, unify BRANCH_*, LEVEL_* and portal vaults.Adam Borowski2011-11-041-1/+0
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* Split away enchantment code from monster.ccAdam Borowski2011-09-281-1/+1