| Commit message (Collapse) | Author | Age | Files | Lines |
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random2(y) < x checks, e.g. x_chance_in_y(weight, totalweight). This
should make things a bit more readable. Apply it to a number of files.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6428 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6146 c06c8d41-db1a-0410-9941-cceddc491573
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Lava and deep water now prevent (non-clobber) vaults from being placed. Additionally, items will modify the dungeon square they're placed on so that they are placed on floor or shallow water.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5544 c06c8d41-db1a-0410-9941-cceddc491573
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used the "danger" or "warning" channels to use that. Sending an error
message to the error channel has the side effect of interrupting all
activity.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5276 c06c8d41-db1a-0410-9941-cceddc491573
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and add it to Orb Guardians in Zot:5. At least in theory, they should
now be returning to their starting points if you flee and stay away
for long enough.
"In theory" because the bad monster pathfinding prevents them
from actually finding their way back. We've got the same problem
with minotaurs in labyrinths, who've also got this flag set. Because
of these restrictions it's almost impossible to test whether it would
work without such problems. In any case, it's there for later.
Also: spacing and commenting fixes in dungeon.cc.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5253 c06c8d41-db1a-0410-9941-cceddc491573
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indicate which level layout types it's compatible with, where "foo"
can be: rooms, caves, open, city, or cross (plus swamp, shoals and
labyrinth, even though random vaults aren't used in those places).
Having no "layout_foo" tag means that the vault is compatible with
all layout types, which is the current behavior.
Also, fixed bug where layouts plan_1 (donut levels), plan_2 (cross
levels) and plan_6 (octagon with circle of pillars) were choosing
randomly from the three Lua defined layouts in dat/layout.des, rather
than choosing exactly the chosen layout.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5251 c06c8d41-db1a-0410-9941-cceddc491573
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file. The octagon room is especially more random now, with different types, sizes, and numbers of pillars as well as more interesting stair placement.
Vaults with the "layout" tag:
1) Aren't ever chosen as a random vault.
2) Are treated as normal level, so that other vaults can be placed over top.
3) Should probably be encompassing.
4) Currently only occur with the same frequency as the cross/octagon did.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5096 c06c8d41-db1a-0410-9941-cceddc491573
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I'm not sure what to do about the rest of that tracker item.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4233 c06c8d41-db1a-0410-9941-cceddc491573
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on a level must include at least one stair (ekiM). This guarantee does not apply to areas inside vaults (the builder assumes vault-designers are sane) and does not apply to certain branches (Swamp, Shoals, the branches of Hell), or the non-Dungeon areas (Abyss, Pan, Bazaars).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4169 c06c8d41-db1a-0410-9941-cceddc491573
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getting into stash/item finding, but it ended up big. Removed the
read/writeThing API in favor of the marshall/unmarshallThing API. It
was slightly awkward in a couple spots where the format of writeThing
and marshallThing differed slightly (strings, level_id, level_pos).
Doesn't affect savegames.
When it's is okay to break savegames (maybe just before releasing
0.4?) it would be nice to remove the few remaining redundancies listed
above.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3828 c06c8d41-db1a-0410-9941-cceddc491573
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Added wrapper implementation for opendir/readdir
Other functions left stubbed out.
It's a shame that crawl's "direct.h" conflicts with <direct.h>.
Fixed up use of AppHdr.h in a couple places (it must be included first);
changed project to use precompiled headers.
crawl now compiles cleanly but doesn't link.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3573 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2664 c06c8d41-db1a-0410-9941-cceddc491573
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loadmaps.lua and nowhere else.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2663 c06c8d41-db1a-0410-9941-cceddc491573
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dummy vault to correct probabilities of vaults in non-dungeon branches.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2653 c06c8d41-db1a-0410-9941-cceddc491573
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minivaults and floating vaults. This placement can be activated using an asterisk (mapname*) when entering the name of the map in the &L command.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2559 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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patch 1783003 (ímproved menu sorting), both by zelgadis.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2041 c06c8d41-db1a-0410-9941-cceddc491573
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existing dungeon features. Dungeon features of importance - such as stairs,
shops, and altars - and map markers are shifted out of the way, to the nearest
free floor square.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1947 c06c8d41-db1a-0410-9941-cceddc491573
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only really works for non-encompass vaults, and dungeon fixups are not applied
(so random deep water -> shallow water conversion, auto-placement of water
creatures, etc. will not happen).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1942 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1915 c06c8d41-db1a-0410-9941-cceddc491573
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Tweaked dungeon builder so you always land on { on level 1 of a branch (using a
map marker to identify which stair was a {).
Maps with the "uniq" tag will be used only once in a game. Maps with a
"uniq_foo" tag will be used only once, and will also prevent any other maps
tagged "uniq_foo" from being used thereafter. Breaks saves.
Oklob plants should not receive stab brands, fixed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1897 c06c8d41-db1a-0410-9941-cceddc491573
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Fixed a bug where secondary vaults and minivaults could overwrite special rooms.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1834 c06c8d41-db1a-0410-9941-cceddc491573
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level_range was segfaulting when compared against Abyss and Pan level_ids,
fixed.
Fixed level_id operator < ().
Enabled use of vaults in non-Dungeon areas (Lair specific vaults were unused).
These vaults are placed as extras, and are subject to the same constraints as
branch entry vaults (the smaller the vault, the better the chance of being
placed).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1811 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1806 c06c8d41-db1a-0410-9941-cceddc491573
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and gather statistics on maps used and Lua errors encountered.
To use it, run "crawl -mapstat" with a full-debug build. Output will be
mapgen.log in the current directory.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1805 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1803 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1799 c06c8d41-db1a-0410-9941-cceddc491573
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More minor vault tweaks.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1793 c06c8d41-db1a-0410-9941-cceddc491573
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Vault collision checking is also non-rectangular now.
Fixed Windows builds not reporting line numbers in .des file error messages.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1784 c06c8d41-db1a-0410-9941-cceddc491573
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They're still rectangular for collision detection with other vaults; that'll
need more effort to fix.
Space padding can also be used for regular vaults, but it'll be ignored at
the moment (but soon...! :-)).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1778 c06c8d41-db1a-0410-9941-cceddc491573
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Places are saved as level_ids, not strings.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1776 c06c8d41-db1a-0410-9941-cceddc491573
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sounded.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1701 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1687 c06c8d41-db1a-0410-9941-cceddc491573
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Fixed some inconsistencies in the handling of Lua errors.
Tweaked the lexer to allow spaces before Lua chunk prefixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1676 c06c8d41-db1a-0410-9941-cceddc491573
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after map transforms are applied.
Fixed conflicts in bison grammar.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1669 c06c8d41-db1a-0410-9941-cceddc491573
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.dsc to save on compile time (at the expense of larger .dsc files).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1663 c06c8d41-db1a-0410-9941-cceddc491573
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Tweaked savefile format (breaks saves) to allow the game to perform emergency
saves if level-generation fails (followers are lost, needs to be fixed).
[1743698] Re-refixed SP_ELF stub (Eino).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1659 c06c8d41-db1a-0410-9941-cceddc491573
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at start of game, before any maps are loaded, and does not run in the context
of any specific map.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1654 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1640 c06c8d41-db1a-0410-9941-cceddc491573
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parsed only once (unless they're modified again). Crawl also keeps only map
stubs in memory (name, place, orient, tags) and loads the map body only when it
is actually selected by the dungeon builder.
This probably breaks the Windows build, will be fixed soonish.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1637 c06c8d41-db1a-0410-9941-cceddc491573
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Lua (Lua code can be embedded with {{ <lua code here> }} constructs) that is
run to produce the final map.
Some maps may be broken, this is untested, lots more work needs to be done.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1629 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1616 c06c8d41-db1a-0410-9941-cceddc491573
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Changed env.grid to dungeon_feature_type. (The special-level builder still
stores map characters directly into env.grid and then translates them to
features.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1592 c06c8d41-db1a-0410-9941-cceddc491573
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Extended map DEPTH: attribute to support branch specifiers and negated depth
specifiers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1442 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1415 c06c8d41-db1a-0410-9941-cceddc491573
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branch entries deeper.
Detect creatures no longer clears the level map of detected items.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1366 c06c8d41-db1a-0410-9941-cceddc491573
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shop") in des files.
Allow using '8', '9' and '0' in monster specifications.
Tossed out some unused functions.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1281 c06c8d41-db1a-0410-9941-cceddc491573
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only have one early-game vault).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@998 c06c8d41-db1a-0410-9941-cceddc491573
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New vaults (Lemuel).
Tweaked dungeon.cc so that vault and minivault depths are no longer hardcoded,
and the depth settings in .des files are respected.
Okawaru now looks to see if the player already has enough ammo before doing
ammo gifts (needs testing, maybe some tuning of the enough-ammo condition).
Map lexer now accepts any non-space character in the map, for SUBST convenience.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@979 c06c8d41-db1a-0410-9941-cceddc491573
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Undead should not drown in deep water.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@970 c06c8d41-db1a-0410-9941-cceddc491573
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