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* Use reflexive in one more place.Neil Moore2014-08-071-1/+1
* Tweak defender_name method and use it more.Neil Moore2014-08-071-21/+21
* Use reflexive in a few currently impossible cases.Neil Moore2014-08-071-5/+5
* Hide a hack better.Shmuale Mark2014-08-031-2/+1
* Avoid a few more incorrect reflexives.Neil Moore2014-07-301-1/+1
* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Move move_stairs() from misc.cc to melee_attack.ccNicholas Feinberg2014-07-271-1/+30
* Make rPois a bit more consistent (for players)Nicholas Feinberg2014-07-261-9/+21
* Refactor attacker_sustain_passive_damage()Nicholas Feinberg2014-07-261-31/+31
* Remove (grey) draconic tramplingNicholas Feinberg2014-07-161-7/+0
* Remove a strange and unused case from AF_DRAIN_XPNicholas Feinberg2014-07-131-5/+1
* Partially refactor tendril_disarm()Nicholas Feinberg2014-07-131-20/+38
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-27/+29
* Clean up more door/fountain mimic code (Zaba, |amethyst)Nicholas Feinberg2014-07-131-0/+2
* Remove support for door-snapping attacksNicholas Feinberg2014-07-131-9/+0
* Make boots block the effects of hooves.Neil Moore2014-07-121-5/+4
* Simplify (tswett)Neil Moore2014-07-091-4/+1
* Fix magical staves always doing 0 damage (#8771)Policarpo Caballero2014-07-091-1/+2
* Let BLOOD finally have its place in the sunNicholas Feinberg2014-07-011-0/+1
* Decontaminate all chunks.Shmuale Mark2014-06-271-5/+2
* Correct an article.Neil Moore2014-06-261-1/+1
* Simplify spiny code, and ignore player armour.Shmuale Mark2014-06-231-10/+6
* Let a special case for staff of air float away (minqmay).Shmuale Mark2014-06-231-3/+0
* The great mon-stuff migration.Shmuale Mark2014-06-221-3/+3
* Two new hit messages for LANG_GRUNT (#8348, reaverb).Shmuale Mark2014-06-181-1/+9
* Unbreak compilation.Shmuale Mark2014-06-171-1/+1
* Make a hit message less buggy.Shmuale Mark2014-06-171-11/+4
* Make profane servitors ignore holy wrath, like holy energy (#7089).Shmuale Mark2014-06-171-1/+1
* Rename "vampiricism" to "vampirism" (ChrisOelmueller, #8435)reaverb2014-06-151-4/+4
* Combine plus/plus2 for rings of slaying, and Acc+/Dam+ on artefactsChris Oelmueller2014-06-131-1/+1
* Improve grammar (TR_Muscateer)Neil Moore2014-06-121-2/+5
* Rename AF_NAPALM to AF_STICKY_FLAMEreaverb2014-06-111-1/+1
* Fix Confusing Touch's damage reductionNicholas Feinberg2014-06-011-0/+3
* Correct a comment I screwed up.Neil Moore2014-05-291-1/+1
* Correct some doxygen blocks.Neil Moore2014-05-291-2/+3
* Destroy item destructiongammafunk2014-05-281-6/+6
* Reduce the base chance of applying corrosion, ignore item enchantment for res...Chris Campbell2014-05-281-5/+8
* Condense three functions into one.Steve Melenchuk2014-05-191-14/+14
* Remove AF_DISEASE.Shmuale Mark2014-05-141-4/+0
* Melt away lava orcs.Steve Melenchuk2014-05-141-0/+4
* Remove plague shamblers.Shmuale Mark2014-05-141-22/+0
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+4
* Fix "if(" and friends.Neil Moore2014-05-121-2/+2
* Remove an apparently useless bit of code duplication.Shmuale Mark2014-05-121-25/+0
* Remove various references to use-IDing jewellery that now identifies on equipChris Campbell2014-05-121-9/+0
* New monster spell: Drain Magic.Steve Melenchuk2014-05-101-4/+4
* Remove an odd use of !x_chance_in_y()reaverb2014-05-101-21/+21
* Qazlal: Elemental Adaptation.Steve Melenchuk2014-05-071-0/+4
* Balance cleaving order better when no walls are adjacent to the attacker.elliptic2014-05-071-2/+3
* Remove Red Wasp chain paralysisreaverb2014-05-071-2/+3