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* Don't inflict AF_FIRE/AF_COLD side effects twice (wheals).Steve Melenchuk2014-05-061-0/+12
* Don't destroy items because of attack flavours.Shmuale Mark2014-05-061-6/+6
* Remove spriggan enchanters.Shmuale Mark2014-05-051-10/+1
* Remove a no-longer needed special case for Wyrmbane (rast, qoala).Shmuale Mark2014-05-041-15/+0
* Merge branch 'ranged_combat'Steve Melenchuk2014-05-031-1989/+212
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| * Some fixes related to clumsy bashing.Steve Melenchuk2014-05-031-0/+2
| * More fixes for throwing.Steve Melenchuk2014-05-011-82/+0
| * Make ranged attacks play a bit nicer with fsim.Steve Melenchuk2014-04-281-1/+1
| * Let stabbing with blowgun attacks extend effect duration (elliptic).Steve Melenchuk2014-04-271-0/+25
| * Give M_ARCHER monsters their acc/dam bonuses back.Steve Melenchuk2014-04-271-0/+8
| * Ranged attack brands!Steve Melenchuk2014-04-271-931/+2
| * Ranged weapon delay.Steve Melenchuk2014-04-271-105/+3
| * Basic ranged attack functionality.Steve Melenchuk2014-04-271-893/+194
* | Make cleave hit 8 squares instead of 7Chris Campbell2014-05-011-4/+4
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* Allow stabbing with rods/staves with the boots of the Assassin (jeanjacques).Shmuale Mark2014-04-231-1/+1
* Simplify.Neil Moore2014-04-231-20/+16
* Fix a bug in chaos brand polymorph.Sage2014-04-231-1/+2
* Prevent firewood poly from Xom and chaos brand.Sage2014-04-221-1/+2
* Move mon death stuff from mon-stuff.cc to mon-death.cc.Shmuale Mark2014-04-121-0/+1
* Don't crash VS bites with zero MP.Steve Melenchuk2014-04-111-2/+3
* Reduce electrocution brand damage slightly.elliptic2014-04-111-1/+1
* Fix some types of hit messages never being usedChris Campbell2014-04-101-5/+2
* Remove the unused jelly formChris Campbell2014-04-101-2/+7
* Adjust fungus form's melee attackChris Campbell2014-04-101-3/+13
* Remove a dangerous-looking block of dead code.elliptic2014-04-091-9/+0
* Fix having a you.pet_target blocking autopickup being turned off for invisibl...elliptic2014-04-091-5/+3
* Adjust dragon form hit messagesChris Campbell2014-04-061-1/+1
* Fix Confusing Touch not reducing unarmed damage while transformedChris Campbell2014-04-061-3/+7
* Remove scrambling.Shmuale Mark2014-04-061-2/+2
* Add a grunt fake language!!!pubby2014-04-011-37/+41
* Buff Salamander Firebrands a littleDracoOmega2014-03-291-2/+2
* Some last tweaks to poison formulas for 0.14DracoOmega2014-03-291-5/+3
* Don't let the boots of the Assassin work with non-weaponsChris Campbell2014-03-291-1/+4
* Remove (buggy) extra noise for electrocution / flaming brands.Shmuale Mark2014-03-271-14/+1
* Don't consider walking through clouds to be wanton (#7060)Neil Moore2014-03-221-4/+6
* Some adjustments to poison damage formulasDracoOmega2014-03-201-4/+4
* Remove trample immunity from boots of the SpiderChris Campbell2014-03-141-3/+0
* Remove self(poly|shaft) when using chaos weapons.Sage2014-03-121-35/+0
* Reduce message spam on drowned soul attacks, color unsummon message boringDracoOmega2014-03-111-1/+1
* Make drowned soul touch auto-hit, somewhat increase early spawn frequencyDracoOmega2014-03-111-1/+2
* Remove misleadingly non-functional AT_SHOOT attacksDracoOmega2014-03-091-4/+3
* Fix a crash due to black mark.gammafunk2014-03-061-0/+6
* Rename unchivalric_attack_type and friends.Shmuale Mark2014-03-061-18/+18
* Refactor some melee poison checksDracoOmega2014-03-061-39/+32
* Increase poison damage inflicted by most sources, reduce rate of damageDracoOmega2014-03-061-6/+6
* Remove the various stat-drain poisonsDracoOmega2014-03-061-15/+0
* Adjust damage from venom weapons (mainly versus players for now)DracoOmega2014-03-061-1/+1
* Revamp / simplify monster melee poison applicationDracoOmega2014-03-061-15/+25
* Remove some leftover references to racial equipmentChris Campbell2014-03-061-3/+1
* Make fiery attacks with a chaos weapon offend DithmenosBrandon Kime2014-03-031-2/+1