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path: root/crawl-ref/source/melee_attack.h
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* Melt away lava orcs.Steve Melenchuk2014-05-141-0/+2
* Remove a no-longer needed special case for Wyrmbane (rast, qoala).Shmuale Mark2014-05-041-1/+0
* More fixes for throwing.Steve Melenchuk2014-05-011-1/+0
* Make ranged attacks play a bit nicer with fsim.Steve Melenchuk2014-04-281-2/+0
* Let stabbing with blowgun attacks extend effect duration (elliptic).Steve Melenchuk2014-04-271-0/+1
* Give M_ARCHER monsters their acc/dam bonuses back.Steve Melenchuk2014-04-271-0/+1
* Ranged attack brands!Steve Melenchuk2014-04-271-19/+0
* Ranged weapon delay.Steve Melenchuk2014-04-271-3/+0
* Basic ranged attack functionality.Steve Melenchuk2014-04-271-25/+5
* Don't consider walking through clouds to be wanton (#7060)Neil Moore2014-03-221-1/+1
* Refactor some melee poison checksDracoOmega2014-03-061-1/+1
* Revamp / simplify monster melee poison applicationDracoOmega2014-03-061-1/+1
* Don't generate racial weapons or launchersChris Campbell2014-02-241-1/+0
* Merge branch 'demonspawn-enemies'Steve Melenchuk2014-01-281-0/+1
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| * Demonspawn black suns: Black Mark.Steve Melenchuk2014-01-211-0/+1
* | Adjust antimagic mp drain against players (especially AF_ANTIMAGIC)DracoOmega2014-01-281-1/+1
* | Vine stalkers added.Sage2014-01-261-1/+1
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* Remove bonus damage from jump attacksChris Campbell2013-10-201-2/+0
* Evokable Jump attack abilitygammafunk2013-10-011-1/+8
* Rework the Sword of Cerebov's -rF effectMarvinPA2013-09-061-1/+0
* Merge branch 'master' into lava_orcsAdam Borowski2013-05-291-1/+5
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| * Give orange demons a new trickDracoOmega2013-05-261-0/+2
| * Make phantasmal warrior's attack ignore shields and check only half ACDracoOmega2013-05-261-1/+1
| * Three new Jiyva mutations: disarming tendrils, item detection with a twist an...Shayne Halvorson2013-04-071-0/+1
| * Don't skip handle_phase_end() when bailing out of the melee code early.elliptic2013-03-071-0/+1
* | Passive heat, based on existing passive freeze, and restricted to lava orcs f...Eronarn Palazzo2013-01-081-0/+1
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* Remove unnecessary includes from header files.Jay3.14152012-10-231-4/+0
* Only do handle_phase_attempted() once when cleaving.Raphael Langella2012-09-241-0/+1
* Move some multipliers later in the melee damage calculation.elliptic2012-09-191-0/+1
* Fix +Dam slaying not increasing the damage of the main unarmed attack.elliptic2012-09-191-0/+1
* Cleave effect for Axes.Raphael Langella2012-09-151-1/+11
* Split UNAT_HEADBUTT into UNAT_HEADBUTT and UNAT_PECK.elliptic2012-09-151-0/+1
* Use std namespace.Raphael Langella2012-08-261-3/+3
* Treat constriction as a normal attack type.Raphael Langella2012-07-041-2/+0
* Roll only once for identifying weapons by use.Adam Borowski2012-05-051-1/+0
* Fix an ugly hack.Raphael Langella2012-04-091-0/+2
* Fix weapons not corroding upon one-shotting a jelly.Adam Borowski2012-03-221-1/+1
* Make staves actually do something beyong being a cudgel for monsters.Adam Borowski2012-03-191-2/+2
* Partially clean up test_hit().elliptic2012-02-201-1/+1
* Rename "baseattack" to "uc_attack", fix a couple comments.elliptic2011-12-291-2/+2
* Merge player/monster noattack constriction code.Neil Moore2011-12-271-1/+0
* Remove some redundant code and unused variable warnings.Neil Moore2011-12-221-2/+3
* Merge branch 'constriction'Adam Borowski2011-12-221-1/+4
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| * Constriction nearly doneblueDave2011-12-221-1/+2
| * constriction - player attacks & some of monsterblueDave2011-12-221-0/+2
* | Fix @ showing randomized attack delay and applying finesse/haste incorrectly.elliptic2011-12-021-1/+1
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* Revert "Revert "Clean up aux code a bit.""elliptic2011-11-271-3/+1
* Revert "Clean up aux code a bit."Robert Burnham2011-11-271-1/+3
* Clean up aux code a bit.elliptic2011-11-261-3/+1
* Remove deprecated function left over from ucc rewriteRobert Burnham2011-11-231-1/+0