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path: root/crawl-ref/source/mgen_data.h
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* Remove Big Fish from the gamereaverb2014-07-011-1/+1
* Manually fix a few more instances of return (...)Neil Moore2013-11-151-4/+4
* Buff Spectral Weapon damage (scales with weapon skill)Ed Gonzalez2013-06-291-0/+1
* Moved the setting of Spectral Weapon stats to ghost code, like dancing.Ed Gonzalez2013-06-261-0/+2
* New monster spell: Awaken VinesDracoOmega2013-06-241-1/+2
* Allow random chimera to be created with MONS syntaxPete Hurst2013-06-231-0/+3
* Support chimera in monster spec syntaxPete Hurst2013-06-231-0/+3
* Merge branch 'master' into mon-pickAdam Borowski2013-02-241-0/+1
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| * Rename arcane familiar to battlesphere.elliptic2013-02-091-1/+1
| * Add Iskenderun's Arcane Familiar spellDracoOmega2013-01-281-0/+1
* | Merge branch 'master' into mon-pickAdam Borowski2013-01-091-2/+2
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| * Constify the actor in mgen_data.Adam Borowski2012-12-161-2/+2
* | Merge branch 'master' into mon-pickAdam Borowski2012-11-041-6/+5
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| * Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+0
| * Use std namespace.Raphael Langella2012-08-261-5/+5
* | Get rid of mgen_data.power, use place for that.Adam Borowski2012-11-041-8/+2
* | Don't overload mgen_data.power for Tukima's power.Adam Borowski2012-11-041-0/+1
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* Merge branch 'master' into portal_branchesAdam Borowski2012-02-201-2/+3
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| * Eliminate an almost empty file.Adam Borowski2012-01-031-2/+3
| * Eliminate duplicated symbols.Neil Moore2011-12-271-1/+1
* | Use branch depth rather than absolute depth as the authoritative one.Adam Borowski2012-01-031-2/+2
* | Get rid of level_type, unify BRANCH_*, LEVEL_* and portal vaults.Adam Borowski2011-11-041-4/+4
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* Fix misleading comment in mgen_data.hPete Hurst2011-08-301-1/+1
* Use fake_abjuration for SimulacraChris Campbell2011-08-011-1/+2
* Allow setting of shapeshifter initial form via monster spec (#3818)Jude Brown2011-04-171-5/+8
* Use fake_abjuration for Death Channel spectralsChris Campbell2011-03-151-1/+2
* Reimplement Sticks to Snakes as a pure transmutation.Jude Brown2011-01-171-1/+2
* Explicitely specify the type for genflags.Adam Borowski2010-10-041-3/+3
* Add spacing fix.David Lawrence Ramsey2010-10-031-1/+1
* In the mgen_data class, rename the initializer variables for clarity.David Lawrence Ramsey2010-10-031-8/+8
* Fix *actual* type mismatch in mgen_data::mgen_data().David Lawrence Ramsey2010-10-031-1/+1
* Revert "Fix type mismatch in mgen_data::hostile_at()."David Lawrence Ramsey2010-10-031-1/+1
* Fix type mismatch in mgen_data::hostile_at().David Lawrence Ramsey2010-10-031-1/+1
* Pass weapon into monster generation code for Tukima's Dance.Robert Vollmert2010-09-171-0/+4
* Make a few flag types use non-ambiguous storage.Adam Borowski2010-06-201-3/+3
* shut up some clang warningsLuca Barbieri2010-06-141-6/+6
* Make the monster version of Doroklohe use an "entombed" enchantment.David Lawrence Ramsey2010-05-141-2/+1
* Place Shoals monsters on land if possible to reduce empty-Shoals-syndrome fro...Darshan Shaligram2010-05-021-2/+11
* Rename hilariously misnamed you.your_level to you.absdepth0.Adam Borowski2010-02-101-2/+2
* Fix newlines at end of file.Adam Borowski2010-01-211-1/+0
* Iskenderun's Orb of DestructionAdam Borowski2009-12-201-1/+1
* Minor tweaks to TILE: specifier.Jude Brown2009-12-101-1/+4
* Apply extra_monster_flags earlier to fix "comes into view" errors.Jude Brown2009-12-051-2/+8
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+165