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path: root/crawl-ref/source/mgen_enum.h
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* Don't say "comes into view" when hostile simulacra appear.Adam Borowski2011-12-051-0/+1
* Decapitalize "Angel", "Cherub" and "Daeva".Adam Borowski2011-09-271-1/+1
* Rename MONS_(PANDEMONIUM|HELL)_DEMON to MONS_(PANDEMONIUM|HELL)_LORD.David Lawrence Ramsey2011-06-201-1/+1
* Correct fire bats' resistances and damage type.Adam Borowski2011-03-041-0/+1
* s/Tukima/Terpsichore/, enable generation.Adam Borowski2011-02-111-1/+1
* Tukima v 1.0Matthew M Ince2011-02-031-0/+1
* Rename giant mosquito -> vampire mosquito; remove giant blowfly.Jude Brown2011-01-291-1/+1
* Replace grey rats with porcupines in most instances.Jude Brown2010-12-301-12/+11
* Finally complete shedu!Jude Brown2010-12-291-0/+1
* Add comment.David Lawrence Ramsey2010-11-041-1/+1
* Remove monsters: witch, evil witch, forest witch, huldra, trollkonor.Adam Borowski2010-10-231-1/+0
* Add a wights band type, modeled after the skeletal warrior band type.David Lawrence Ramsey2010-09-271-3/+3
* Merge blue_anna's Dwarf Hall. MANY ISSUES ARE STILL UNFIXED.Adam Borowski2010-09-211-0/+2
* enable elephant generation in D and Lair (with bands)Jesse Luehrs2010-09-031-0/+1
* Bring sanity to enums by making them diffable/patchable.Adam Borowski2010-06-081-5/+5
* Let alligators spawn regularly in Swamp.Jude Brown2010-01-231-0/+1
* Give boss merfolk small bands of regular merfolk as lackeys.Darshan Shaligram2009-12-301-1/+3
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+102