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path: root/crawl-ref/source/mgen_enum.h
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* Make Crawl a little bit more metalNicholas Feinberg2014-06-071-0/+1
* Remove non-marshalled obsolete enumsNicholas Feinberg2014-06-071-15/+0
* Remove Shedureaverb2014-05-131-1/+1
* Let Rakshasa sometimes be accompanied by a single depth-appropriate monsterDracoOmega2014-03-111-0/+1
* Don't generate plain formicidsChris Campbell2014-03-081-1/+0
* Remove a reference to spirit wolvesChris Campbell2014-03-081-1/+0
* Give Formicids bands.pubby2014-03-071-0/+1
* Replace Summon Ugly Thing with Summon Menagerie (pending a better name)DracoOmega2014-03-061-0/+1
* Allow nearly created allies to automatically choose appropriate foesDracoOmega2014-02-121-1/+1
* Unique: Vashnia, leader of the elite marksnaga squad.Steve Melenchuk2014-02-031-0/+1
* Merge branch 'demonspawn-enemies'Steve Melenchuk2014-01-281-0/+10
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| * Adjust DS bands, throw into pan spawn slots, zigstenofswords2014-01-241-2/+10
| * Spawn locales for the new enemies.Steve Melenchuk2014-01-211-0/+2
* | Experimental band and population adjustments for SnakeDracoOmega2014-01-281-0/+5
* | Adjust fauns and satyrs for ShoalsDracoOmega2014-01-281-0/+1
* | Buff ravens' damage a bit, make them spawn in small bandsDracoOmega2014-01-281-0/+1
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* Remove Nagas from Guardian Serpent bandsBrendan Hickey2013-12-011-0/+1
* Make elemental badsprings summon (via the primal wave) instead of having a band.Adam Borowski2013-11-291-1/+0
* Raiju: Lightning BeastsBrendan Hickey2013-11-161-0/+1
* Revert "Revert Abyss/Thrashing horror changes"Brendan Hickey2013-10-311-0/+1
* Revert Abyss/Thrashing horror changesChris Campbell2013-09-221-1/+0
* Thrashing Horror BandsBrendan Hickey2013-09-191-0/+1
* Give wellsprings a small band of water elementals instead of summons.Steve Melenchuk2013-09-161-0/+1
* Remove deep dwarf scions, artificers and necromancersChris Campbell2013-08-091-0/+2
* Remove Lamia's bandChris Campbell2013-07-131-0/+2
* Give vampire knights a 1-in-4 chance of coming with a pair of phantasmal warr...DracoOmega2013-06-261-0/+1
* Adjustments to Forest bandsDracoOmega2013-06-241-0/+4
* Bump up wolf stats to match war dogs, replace war dogs with wolvesDracoOmega2013-06-241-1/+1
* Place the Enchantress on Forest:$ even if the ending doesn't.Steve Melenchuk2013-06-041-0/+1
* Bandify enemy spriggans.Steve Melenchuk2013-05-281-0/+2
* Sojobo, king of the tengu!Steve Melenchuk2013-05-271-0/+1
* Add tengu to forest; add tengu conjurers and tengu warriors.Steve Melenchuk2013-05-261-0/+1
* New unique: Pan, the lord of all satyrs.Steve Melenchuk2013-05-261-0/+1
* Forest monsters: fauns and satyrs.Steve Melenchuk2013-05-261-0/+1
* New monster: JiangshiDracoOmega2013-05-261-1/+1
* Necromancer / vampire wizard band adjustmentsDracoOmega2013-05-261-0/+1
* Give deep dwarf death knights a band of mixed undead instead of deep dwarvesDracoOmega2013-05-261-0/+1
* Merge branch 'mon-pick'Adam Borowski2013-03-211-13/+0
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| * Simplify summoning of demons by tier.Adam Borowski2013-02-261-8/+0
| * Remove layers upon layers of code for TSO summons.Adam Borowski2013-02-261-5/+0
* | Reorder BAND_OGRE_MAGE_EXTERN on the next major version bump.David Lawrence Ramsey2013-03-031-0/+5
* | Give ironbrand preservers a random bandDracoOmega2013-03-031-0/+1
* | Add bands for vault wardensDracoOmega2013-03-031-0/+1
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* Allow for guaranteeing "once-in-a-band" monsters in band generation.Steve Melenchuk2013-01-221-0/+1
* New unique: Lamia, as a naga queen.Steve Melenchuk2013-01-201-0/+1
* Remove bumblebeesChris Campbell2012-09-291-0/+2
* More Spider changes.Michael Gagno2012-03-241-0/+2
* Let regular orb-weaving spiders come in bands.Adam Borowski2012-03-171-0/+1
* Have some spiders spawn in groups.Michael Gagno2012-03-161-0/+1
* Clean up Terpsichore's leftovers.Adam Borowski2012-03-161-1/+0