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* Outsource the list of colors in weird_colour(), and add a few more dolorous2008-05-261-32/+3
* If there's no warning prompt for attacking, attack by default.dolorous2008-05-251-1/+5
* Comment fix.dolorous2008-05-251-1/+1
* Move set_attack_conducts() to religion.cc, as it really belongs there.dolorous2008-05-251-15/+0
* Fix inverted logic.dolorous2008-05-251-1/+1
* And name the consolidated function properly.dolorous2008-05-251-2/+2
* Consolidate the setting of the "standard" attack conducts.dolorous2008-05-251-19/+14
* Consolidate the attack warning prompts for both melee and beams, and use dolorous2008-05-251-0/+73
* Fix monsters capable of LOS attack behind glass walls being ignored.j-p-e-g2008-05-201-1/+2
* Ignore non-spellcasting monsters behind glass walls for the purpose ofj-p-e-g2008-05-201-2/+5
* Rename static methods in travel.cc and terrain.cc.j-p-e-g2008-05-201-5/+6
* Fix an inverted use of parameters when callingj-p-e-g2008-05-191-4/+6
* Consolidate beam and cloud handling routines a bit, and allow clouds to dolorous2008-05-141-0/+69
* FR 1962016: Make hydra headedness more obvious.j-p-e-g2008-05-141-21/+14
* Comment fix.dolorous2008-05-091-1/+1
* Simplify.dolorous2008-05-091-2/+2
* Fixing compile error I caused. Ack.ennewalker2008-05-091-1/+1
* [1952908] Move "buggy trap" message to be a debug diagnostic.ennewalker2008-05-091-1/+4
* Add some more entries to weird_writing().dolorous2008-05-081-11/+13
* Also add "cyan" to weird_colour().dolorous2008-05-081-10/+11
* Comment fix.dolorous2008-05-081-1/+1
* Add "rubric" to the list of colors in weird_colour(), as it's an archaic dolorous2008-05-081-2/+3
* Properly save friendly pickup setting as a player variable (rather thanj-p-e-g2008-05-071-2/+2
* Disallow monsters from picking up missiles for which they don't havej-p-e-g2008-05-071-0/+1
* First attempt at making vampire feeding interruptible. It doesn't workj-p-e-g2008-05-051-26/+8
* Move your_hand() from spells4.cc to misc.cc.dolorous2008-05-041-0/+43
* Remove Beogh recalling orcs for you, and instead try harder to findj-p-e-g2008-04-261-19/+12
* Fix [1951429] Mutations being miscoloured after listing innate j-p-e-g2008-04-251-2/+2
* Some cleanup in the blessing routines. j-p-e-g2008-04-241-5/+7
* For now use normal tiles for the blessed blades (WPN_FALCHION ratherj-p-e-g2008-04-221-40/+38
* Add minor cosmetic fixes.dolorous2008-04-221-1/+1
* Add mesilliac's patch in [1944555] for improved handling of dolorous2008-04-211-2/+4
* Change mummy curses to only turn part of a stack of potions into decay.j-p-e-g2008-04-211-47/+81
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-2/+2
* [1943740] Fixing issue with odd tiles in Pan when saving and reloading.ennewalker2008-04-191-2/+2
* Implement the results of the HUD discussion with maybe 80% accuracy.pauldubois2008-04-191-35/+1
* A lot of these changes are ASCII only because I can't test in tile;pauldubois2008-04-181-19/+28
* Don't regard a sanctuary as automatically safe anymore once it startsj-p-e-g2008-04-171-2/+2
* Another modification of autotargetting submerged monsters, based offj-p-e-g2008-04-171-83/+67
* Disallow monster vampires to drain monsters (and the player) if theyj-p-e-g2008-04-151-1/+1
* Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.j-p-e-g2008-04-141-0/+2
* Overhaul blood potions to work completely differently.j-p-e-g2008-04-141-85/+521
* Some more Stealth changes.j-p-e-g2008-04-101-6/+30
* Let i_feel_safe() account for good neutral monsters.dolorous2008-04-071-1/+1
* Make vampires' metabolism dependant on their hunger state.j-p-e-g2008-04-071-36/+318
* + Implement most of the suggestions for HUD compression.pauldubois2008-04-021-11/+2
* Fix tile compile on Windows.j-p-e-g2008-04-021-2/+7
* Fix 1921769: Exclusion squares on the tiles minimap sometimesj-p-e-g2008-03-301-12/+17
* Polish for monster list:pauldubois2008-03-301-2/+4
* Finally allow ranged attacks (BEAM_MISSILE) and spells (BEAM_MMISSILE only)j-p-e-g2008-03-291-0/+6