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* Don't convert the argument to stop_attack_prompt() back and forth.Adam Borowski2013-11-291-2/+2
* Remove mpr_nocap().Adam Borowski2013-11-291-1/+1
* Reverse the order of arguments in mpr_nojoin().Adam Borowski2013-11-291-1/+1
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-2/+2
* Rename mprnojoin to mpr_nojoinChris Oelmueller2013-11-281-1/+1
* Swiftness changes.elliptic2013-11-271-3/+0
* Fix dragon slaying not working on drakes.Adam Borowski2013-11-201-0/+2
* Purge some now-unused blood id code.Adam Borowski2013-11-201-40/+0
* Fix typos, "Che" -> "Chei"Chris Oelmueller2013-11-201-1/+1
* More formatting fixes for return (...);Neil Moore2013-11-151-9/+9
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-6/+6
* Give Trog's Hand its own duration.pubby2013-11-101-1/+0
* Fix the sword of Jihad not working for monsters.Adam Borowski2013-11-101-1/+1
* Rename "dragon" to "fire dragon"Chris Oelmueller2013-11-081-1/+1
* Make the sword of Jihad mass-zerk all friends in LOS when you go berserk.Adam Borowski2013-11-081-0/+7
* Block Swap effects with stasis (#7713)Chris Campbell2013-11-071-0/+6
* Redraw evasion when freed from a net via Swap cardChris Campbell2013-11-071-0/+2
* Less los_def usage.Adam Borowski2013-11-051-9/+4
* Get rid of the radius_iterator "legacy" constructor.Adam Borowski2013-11-051-6/+5
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-2/+0
* monster_near_iteratorAdam Borowski2013-10-311-13/+13
* Rewrite (x*y)/z as x*y/zAdam Borowski2013-10-261-1/+1
* Separate monster_descriptor() into proper functions.Adam Borowski2013-10-191-1/+1
* Reformat multi-line array literals.Adam Borowski2013-10-051-1/+2
* Simplify conduct checks and fix prompting with elec/devastator for jump-attackgammafunk2013-10-011-1/+3
* Allow jump attack to target an empty squaregammafunk2013-10-011-20/+18
* Evokable Jump attack abilitygammafunk2013-10-011-7/+25
* Always id weapons on wield.Adam Borowski2013-09-221-47/+0
* Refactor.Neil Moore2013-09-201-2/+2
* Remove no-monster-pickup flag when the player picks up an item.Neil Moore2013-09-201-2/+2
* Move mons_is_stationary() to struct actor.Adam Borowski2013-09-131-1/+1
* Remove draining on resurrection (karphead)Neil Moore2013-08-271-0/+1
* Fix a commentChris Oelmueller2013-08-221-2/+1
* Improve a comment (ChrisOelmueller)Neil Moore2013-08-221-1/+2
* Autopickup otherwise inedible or bad chunks for Simulacrum/SublimationChris Oelmueller2013-08-211-1/+6
* Axe an unused function.Adam Borowski2013-08-121-23/+0
* Use-id amulets of resist corrosion on getting hit by acid.Adam Borowski2013-08-061-0/+4
* Copy some flags when splitting half-coagulated stacks (#7378)Neil Moore2013-08-031-5/+8
* Merge some duplicated code.Neil Moore2013-08-031-70/+30
* Don't pretend to set flags on inventory-coagulated blood.Neil Moore2013-08-031-2/+2
* Refactor 'you.religion' checks.Brendan Hickey2013-07-281-5/+5
* Remove the Traps skill.Adam Borowski2013-07-171-1/+0
* Let everyone spot traps, at XL/3 skill.Adam Borowski2013-07-171-1/+1
* Allow vault wardens to seal stairways in addition to doorsDracoOmega2013-07-141-2/+2
* Allow Lava Orcs to worship Beogh.Neil Moore2013-06-301-2/+1
* Don't make wizmode stealth above 27 special.Adam Borowski2013-06-241-4/+1
* Add a gadget shop for miscellany/evokablesPete Hurst2013-06-211-1/+2
* Avoid "your ally the Terence" (#7232)Neil Moore2013-06-191-1/+7
* Document the want_move parameter for i_feel_safe and friends.Neil Moore2013-06-181-0/+7
* Revert "Track who destroys an item; incur Nemelex penance for deck destruction."Adam Borowski2013-06-151-3/+3