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* Backport r10255 to 0.5.j-p-e-g2009-07-171-1/+1
* * Call viewwindow after placing an autoexclusion.j-p-e-g2009-06-161-0/+1
* * AutoID rings of teleport control after teleporting.j-p-e-g2009-05-301-0/+2
* Add spacing fixes.dolorous2009-04-191-1/+1
* Xom again:j-p-e-g2009-03-281-1/+1
* Fix bug #2510110: blood potions coagulating while in a monster's inventoryzelgadis2009-01-161-3/+1
* Remove atk and def from melee_attack.haranp2009-01-131-1/+0
* is_orckind() and is_dragonkind() no longer duplicate their arguments.haranp2009-01-131-2/+2
* Add one more skeleton change: Allow vampires' bottling blood from dolorous2009-01-031-1/+2
* Add various long-standing skeleton changes, to compensate for their dolorous2009-01-011-1/+2
* Add spacing fixes.dolorous2009-01-011-2/+2
* Add more minor cosmetic fixes.dolorous2009-01-011-2/+2
* Fix 2471146: equipment being melded due to mutations.j-p-e-g2008-12-281-0/+1
* Differentiate intrinsically safe monsters and ones which the user optionsharanp2008-12-151-2/+5
* Add blood and glass to labyrinths.j-p-e-g2008-11-261-1/+1
* Make zombified orcs vulnerable to weapons of orc slaying, too.dolorous2008-11-241-0/+2
* Put skeletal dragons back in the dragon genus, and treat all dolorous2008-11-241-0/+2
* Add poison-related cleanups.dolorous2008-11-071-2/+0
* Add an auto_exclude option that will automatically set a travelj-p-e-g2008-10-031-0/+2
* Vampire feeding changes:j-p-e-g2008-09-281-0/+1
* Fix 2085598: Nemelex won't be disappointed if there are invisible monstersharanp2008-09-211-4/+7
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Massive overhaul to move towards coord_def().haranp2008-07-301-34/+3
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-3/+4
* Move the prompt on entering a level that is marked as dangerous viaj-p-e-g2008-06-231-0/+1
* Add missing prototype to misc.h.dolorous2008-06-231-0/+2
* player_in_a_dangerous_place() can now optionally return if any hostilezelgadis2008-06-191-1/+1
* General code cleanups.haranp2008-06-151-1/+1
* Moved some cloud related functions from misc.{cc,h} to cloud.{cc,h}zelgadis2008-06-091-13/+0
* Add still more miscellaneous minor fixes.dolorous2008-06-091-2/+2
* Create random blood spatter in the Abyss and Pandemonium (FR 1986241).j-p-e-g2008-06-071-0/+1
* Clean up and consolidate random_uselessness(), as well as its associated dolorous2008-06-011-2/+0
* Outsource weird sounds.dolorous2008-06-011-0/+2
* Consolidate all cases where corpses are turned into skeletons, asj-p-e-g2008-05-311-0/+1
* Autoprayer is gone.zelgadis2008-05-301-2/+0
* Outsource names of roaring animals and smells.dolorous2008-05-271-1/+3
* Outsource more miscellaneous names besides colors (glowing color types, dolorous2008-05-261-1/+1
* Move set_attack_conducts() to religion.cc, as it really belongs there.dolorous2008-05-251-4/+0
* And name the consolidated function properly.dolorous2008-05-251-2/+2
* Consolidate the setting of the "standard" attack conducts.dolorous2008-05-251-1/+4
* Consolidate the attack warning prompts for both melee and beams, and use dolorous2008-05-251-0/+4
* Consolidate beam and cloud handling routines a bit, and allow clouds to dolorous2008-05-141-0/+3
* Move your_hand() from spells4.cc to misc.cc.dolorous2008-05-041-0/+2
* Change mummy curses to only turn part of a stack of potions into decay.j-p-e-g2008-04-211-1/+1
* Implement the results of the HUD discussion with maybe 80% accuracy.pauldubois2008-04-191-2/+0
* Another modification of autotargetting submerged monsters, based offj-p-e-g2008-04-171-3/+6
* Disallow monster vampires to drain monsters (and the player) if theyj-p-e-g2008-04-151-0/+1
* Overhaul blood potions to work completely differently.j-p-e-g2008-04-141-4/+7
* Make vampires' metabolism dependant on their hunger state.j-p-e-g2008-04-071-0/+6
* Polish for monster list:pauldubois2008-03-301-5/+4