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path: root/crawl-ref/source/misc.h
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* "Maras are frozen" -> "The Maras are frozen" (5054)Jesse Luehrs2014-08-141-1/+2
* Remove an unused function (misc.cc)reaverb2014-07-281-2/+0
* Move move_stairs() from misc.cc to melee_attack.ccNicholas Feinberg2014-07-271-2/+0
* Staticify is_dragonkind() (wheals)Nicholas Feinberg2014-07-221-2/+0
* Move a little more code out of misc.ccNicholas Feinberg2014-07-021-9/+0
* Let BLOOD finally have its place in the sunNicholas Feinberg2014-07-011-11/+0
* Split butchering/bottling into a new fileNicholas Feinberg2014-07-011-13/+2
* Move blood rotting into a new fileNicholas Feinberg2014-07-011-9/+0
* Don't allow infinite kraken simulacra.Shmuale Mark2014-06-251-1/+1
* Fix capitalisation of a message (Nomi).Steve Melenchuk2014-06-131-1/+1
* Move go_berserk() out of misc.ccNicholas Feinberg2014-06-041-1/+0
* Remove player burden and carrying capacitygammafunk2014-05-261-1/+1
* Remove various references to use-IDing jewellery that now identifies on equipChris Campbell2014-05-121-2/+0
* Gozag wrath: the Curse of Gozag.Steve Melenchuk2014-05-071-0/+2
* Gozag: Call Merchant.Steve Melenchuk2014-05-071-0/+1
* Auto-id jewellery on equip.Shmuale Mark2014-04-271-4/+0
* Remove scrambling.Shmuale Mark2014-04-061-2/+0
* Make warnings against penance-causing attacks more prominent.Sage2014-01-301-0/+1
* Drop pointless empty lines after or before a brace.Adam Borowski2013-12-211-2/+0
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-2/+0
* Don't convert the argument to stop_attack_prompt() back and forth.Adam Borowski2013-11-291-1/+1
* More formatting fixes for return (...);Neil Moore2013-11-151-1/+1
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-1/+1
* Simplify conduct checks and fix prompting with elec/devastator for jump-attackgammafunk2013-10-011-1/+2
* Allow jump attack to target an empty squaregammafunk2013-10-011-4/+6
* Evokable Jump attack abilitygammafunk2013-10-011-2/+6
* Get rid of random_shuffle().Adam Borowski2013-09-101-1/+1
* Axe an unused function.Adam Borowski2013-08-121-1/+0
* Refactor warden door seals to use temporary terrain change codeDracoOmega2013-05-261-2/+0
* Add routines for temporary terrain manipulationDracoOmega2013-05-261-0/+2
* Give targetting prompts for enemies other than the first (#7079).Neil Moore2013-05-241-1/+2
* Port to OpenSolaris (Dyson/Illumos).Adam Borowski2013-05-051-1/+1
* Make the ring of teleport control's effect evokable instead of passiveChris Campbell2013-04-091-1/+0
* Style/arrangement nit in misc.hSamuel Bronson2013-03-261-2/+2
* Fix/implement auto-ID of see invisible (SInv) on unrands.Samuel Bronson2013-03-261-0/+1
* Immediately remove door seals when the warden that made them diesDracoOmega2013-03-031-1/+1
* Add Vault WardensDracoOmega2013-03-031-0/+2
* Refactor amulet and equipment-checking functions.Neil Moore2012-12-161-0/+1
* Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+0
* Make searching for traps deterministic.Adam Borowski2012-10-031-1/+1
* List available shop types when failing to create one in wizmode.Raphael Langella2012-10-031-0/+1
* Merge branch 'master' into glasnostAdam Borowski2012-08-311-34/+34
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| * Use std namespace.Raphael Langella2012-08-261-33/+33
| * Change abyss_genlevel_mask from a map_mask to a map_bitmask.Raphael Langella2012-08-211-1/+1
* | Drop the code for displaying/handling/etc secret doors.Adam Borowski2012-07-111-2/+0
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* Remove parentheses around return (simple_function_call).Adam Borowski2012-07-051-1/+1
* Roll only once for identifying weapons by use.Adam Borowski2012-05-051-0/+3
* Drop pointless braces after if/for/while everywhere.Adam Borowski2012-04-201-6/+0
* Auto-id rings of hunger on the first food state decrease message.Adam Borowski2012-04-131-0/+1
* New blood splat tiles (omndra #4612).Raphael Langella2012-04-021-1/+2