| Commit message (Collapse) | Author | Age | Files | Lines |
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The uninitialized memory problem seems to have been fixed.
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Split save_game() code which allocates std::string's on the stack out
into seperate functions, so they'll go out of scope and be free'd before
end() is called, thus getting rid of the spurious complaints Valgrind
gives.
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suppression to match the latest C++ library.
* Added suppression for occasional escape_path_spaces() save leak.
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and a Valgrind suppressions file to suppress things that either aren't
really memory bugs or are bugs in third party libraries which we can't
fix.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7526 c06c8d41-db1a-0410-9941-cceddc491573
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