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* Merge from chaotic_experiment branch:Eino Keskitalo2009-11-071-2/+2
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-2/+2
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-8/+8
* Don't trash player position in _siren_movement_effect.Robert Vollmert2009-11-061-1/+2
* Remove mons_friendly_real and mons_wont_attack_real.Vsevolod Kozlov2009-11-061-2/+2
* Unify mesmerisation code.Robert Vollmert2009-11-051-19/+4
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-1/+1
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-1/+1
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-1/+1
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-051-15/+11
* New monsters: golden eyes.Jude Brown2009-11-051-11/+45
* Make merging slime creatures lose at most 1 turn after the merge.Charles Otto2009-11-051-12/+25
* Split up view.cc.Robert Vollmert2009-11-041-0/+2
* Fix inconsistencies in checks for monsters' being slime creatures.David Lawrence Ramsey2009-11-041-3/+3
* Add minor cosmetic fixes.David Lawrence Ramsey2009-11-041-11/+13
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Make slime creatures' merge behavior somewhat less aggressive.Charles Otto2009-11-041-13/+34
* arena: respawning slime creaturesMatthew Cline2009-11-021-3/+7
* Split up monstuff.ccMatthew Cline2009-11-011-0/+1378