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* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Don't make adjacent archers melee 1/9 of the time (#8795, Grunt)Neil Moore2014-07-141-11/+14
* Make draining temporary (for monsters)Nicholas Feinberg2014-07-131-2/+2
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-2/+25
* Let BLOOD finally have its place in the sunNicholas Feinberg2014-07-011-0/+1
* Split butchering/bottling into a new fileNicholas Feinberg2014-07-011-0/+1
* Move blood rotting into a new fileNicholas Feinberg2014-07-011-0/+1
* Fix monsters reaching or throwing things while in nets (#8724)reaverb2014-06-221-1/+5
* Comment a function (SamB)Neil Moore2014-06-221-0/+9
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+1
* Make torpor snails give Slow instead of -SwiftNicholas Feinberg2014-06-201-1/+1
* Make Mara's summoned clones time out when he dies.Neil Moore2014-06-191-1/+3
* Add torpor snailsNicholas Feinberg2014-06-151-0/+3
* Don't crash when Jiyvite slimes eat their net (#8692)Neil Moore2014-06-151-1/+2
* Tidy up some web/net behaviourNicholas Feinberg2014-06-131-6/+6
* Fix whitespace.Neil Moore2014-06-121-1/+0
* Make monsters target lightning/cloud rod reasonably.Neil Moore2014-06-121-25/+11
* Merge branch 'mon-pickup'Shmuale Mark2014-06-111-4/+3
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| * Don't let friendlies pick up anything at all.Shmuale Mark2014-05-281-4/+3
* | Don't let monsters get free turns when escapingNicholas Feinberg2014-06-101-2/+148
* | Make monsters avoid traps while climbing stairs (7749, elliptic)Nicholas Feinberg2014-06-061-118/+1
* | Rename nuke_wall() destroy_wall()reaverb2014-06-051-2/+2
* | Adjustments to Gozag's gold distraction (dpeg).Steve Melenchuk2014-06-031-1/+12
* | Remove M_VIGILANTreaverb2014-06-011-4/+1
* | Revert "Acquaint Curse Skulls with their inner mushroom"reaverb2014-06-011-1/+0
* | Use a distribution instead of several random rolls.Neil Moore2014-05-311-8/+7
* | Remove dart traps.Shmuale Mark2014-05-301-1/+0
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* Make corpses and skeletons stationary items (minmay)gammafunk2014-05-261-4/+1
* Don't let monsters resubmerge in clouds instead of trying to attack the playerChris Campbell2014-05-251-22/+0
* Improve indentation.Neil Moore2014-05-201-6/+6
* Melt away lava orcs.Steve Melenchuk2014-05-141-0/+8
* Remove Shedureaverb2014-05-131-16/+0
* Don't let monster avatars be distracted by goldChris Campbell2014-05-131-0/+1
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+8
* Don't distract sleeping monsters with gold eitherChris Campbell2014-05-091-1/+2
* Don't distract non-hostile monsters with gold under GozagChris Campbell2014-05-091-1/+1
* Replace Gozag's gold lust with gold distraction (dpeg).Steve Melenchuk2014-05-071-0/+13
* Remove spriggan enchanters.Shmuale Mark2014-05-051-12/+0
* Fix clinging monsters "emerging from the water"Chris Campbell2014-04-061-1/+2
* Fix monster rod MP costs.Neil Moore2014-03-241-1/+1
* Remove some references to nonexistent rod spellsChris Campbell2014-03-241-16/+0
* Remove MONEAT_FOOD from harpies and GastronokChris Campbell2014-03-231-57/+0
* Conjure Ball Lightning adjustmentsDracoOmega2014-03-151-0/+10
* Revamp RakshasaDracoOmega2014-03-111-0/+14
* An attempt at some AI improvements for spellforged servitorsDracoOmega2014-03-061-0/+26
* Add a monster check to prevent a crash due to grand avatar.gammafunk2014-03-051-0/+4
* Purge some references to Forest.Shmuale Mark2014-03-031-4/+0
* Rod of demonology -> Rod of shadows.Steve Melenchuk2014-02-261-2/+1
* Fix scroll of summoning being cappedDracoOmega2014-02-261-1/+1
* Rod of frigid destruction -> Rod of clouds.Steve Melenchuk2014-02-261-0/+10