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path: root/crawl-ref/source/mon-act.h
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* Let wandering mushrooms swap with toadstools.Sage2014-02-251-0/+1
* Implement Portal Projectile for marksnagas in place of Leda's.Steve Melenchuk2014-01-281-0/+4
* Correct a major timing issue with monster battlespheresDracoOmega2013-06-261-0/+2
* Let fulminant prisms and ball lightnings blow up instead of crashing (#6946).Steve Melenchuk2013-04-221-1/+0
* Have monsters act in order of speed_increment values.Steve Melenchuk2013-04-211-0/+10
* Use std namespace.Raphael Langella2012-08-261-1/+1
* Move handle_noattack_constrictions to actor.ccRaphael Langella2012-07-041-1/+0
* Merge player/monster noattack constriction code.Neil Moore2011-12-271-0/+1
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* Fix a bug with Hibernation.elliptic2011-02-191-1/+1
* Better movement AI for ranged attackers.Raphael Langella2011-01-191-0/+2
* Make aquatic monster chase instead of submerging if they can. (#2530)Robert Vollmert2010-09-121-0/+2
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-1/+1
* Export handle_monster_move for debug access.Robert Vollmert2010-02-131-0/+1
* Split up monstuff.ccMatthew Cline2009-11-011-0/+14