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* Remove stuffNicholas Feinberg2014-07-291-0/+1
* Don't kill the player with zotdef rotting until 0 mhp.Neil Moore2014-07-261-1/+1
* Refactor weapon_skill()Nicholas Feinberg2014-07-131-1/+1
* Don't invalidate monster-aligned foes for frenzied mons (#8735).Steve Melenchuk2014-06-271-1/+2
* Make sirens lose their special AI as allies (and into)reaverb2014-06-271-53/+60
* Make charmed range maintainers follow the player normally (and into).Shmuale Mark2014-06-271-4/+4
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+89
* Don't offend Spellforged Servitors (PleasingFungus)Neil Moore2014-06-061-1/+2
* Adjustments to Gozag's gold distraction (dpeg).Steve Melenchuk2014-06-031-0/+3
* Remove M_VIGILANTreaverb2014-06-011-3/+1
* Revert "Acquaint Curse Skulls with their inner mushroom"reaverb2014-06-011-112/+0
* Remove unused variables (Grunt)reaverb2014-05-121-5/+0
* Let friendly unintelligent monsters go hostile when attacked from rangeChris Campbell2014-05-131-12/+1
* Handling for attacking bribed creatures.Steve Melenchuk2014-05-071-0/+2
* Remove spriggan enchanters.Shmuale Mark2014-05-051-31/+0
* Improve Beogh conversion prompt (#8382)Chris Campbell2014-04-161-3/+3
* Move mon death stuff from mon-stuff.cc to mon-death.cc.Shmuale Mark2014-04-121-0/+48
* Make a spell range check for spellforged servitor use r^2 distancegammafunk2014-03-191-3/+2
* An attempt at some AI improvements for spellforged servitorsDracoOmega2014-03-061-0/+8
* Remove some (hopefully) useless behavior codeDracoOmega2014-02-251-10/+1
* Improve/fix some ally movement behavior via pathfindingDracoOmega2014-02-251-1/+1
* Make monster pathfinding less player-centricDracoOmega2014-02-251-1/+1
* Formatting fixes.Neil Moore2014-02-191-2/+0
* Avoid a defunct battlesphere crash.Neil Moore2014-02-191-1/+1
* M_VIGILANT changes.elliptic2014-02-131-1/+3
* Don't reset the foes of allied monsters if the player can see their foeDracoOmega2014-02-121-0/+7
* Allow nearly created allies to automatically choose appropriate foesDracoOmega2014-02-121-26/+45
* Don't crash when a KILL_MISC beam de-fears a monster.Neil Moore2014-02-121-1/+1
* Fix some enemy battlesphere-related crashes.Steve Melenchuk2014-02-091-3/+6
* Fix seek/wandering behaviour of spectral weapons and battlespheres.gammafunk2014-02-091-38/+49
* Merge branch 'demonspawn-enemies'Steve Melenchuk2014-01-281-3/+15
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| * Demonspawn warmongers: Grand Avatar.Steve Melenchuk2014-01-211-3/+15
* | Teach sirens a new offensive trickDracoOmega2014-01-281-1/+1
* | Fix a few issues with siren movement behaviorDracoOmega2014-01-281-7/+2
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* Don't snap monsters out of wounded fleeing by attacking (only actual magical ...DracoOmega2014-01-191-2/+2
* Unbreak monster retreating (which is not fleeing (which is not the retreat co...DracoOmega2014-01-181-2/+4
* Cleanup some apparently useless codeDracoOmega2014-01-181-21/+2
* Actually remove ENCH_FEAR when hitting a fleeing monster (and give a better m...DracoOmega2014-01-181-0/+10
* Repurpose BEH_CORNERED to adjust monster fleeing behavior, plus code cleanupDracoOmega2014-01-181-14/+21
* Remove redundant checks for M_FLEEINGDracoOmega2014-01-181-4/+2
* Remove apparently unused BEH_PANICDracoOmega2014-01-181-3/+1
* Make oklobs fire automatically when they have no preassigned target.Sage2014-01-151-0/+2
* Drop some useless parentheses around comparisons.Adam Borowski2014-01-101-1/+1
* Tune CBL, mainly through ball lightning behaviour changes.Steve Melenchuk2014-01-031-4/+12
* Rename abl-show.{cc,h} to ability.{cc,h}Adam Borowski2013-12-241-1/+1
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Allow retreating allies to go hostile when attackedBlackSheep2013-12-181-1/+1
* Brace and doublespace removal.Adam Borowski2013-12-141-1/+1
* Fix spelling of "targeting" (#7837)Chris Campbell2013-12-101-2/+2
* Indentation fixes.Adam Borowski2013-12-041-2/+2