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* Don't let Dryads walk through treesChris Campbell2013-12-031-22/+0
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-2/+1
* Refactor ASSERT(a && b) againBrendan Hickey2013-11-151-1/+1
* More formatting fixes for return (...);Neil Moore2013-11-151-9/+9
* Remove radius_iterator(los_base).Adam Borowski2013-11-051-3/+1
* Get rid of all external uses of get_los().Adam Borowski2013-11-051-4/+2
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-1/+0
* Use cell_is_solid where appropriate.Neil Moore2013-11-011-1/+1
* Rewrite monster_iterator.Adam Borowski2013-10-311-1/+1
* Slightly simplify.Adam Borowski2013-10-191-47/+49
* Move mons_is_stationary() to struct actor.Adam Borowski2013-09-131-2/+2
* Store spectral weapon's owner in monster.summoner.Adam Borowski2013-08-251-2/+2
* Adjust M_STABBER movement behaviorDracoOmega2013-08-241-15/+33
* Replace 'you.penance' checks with function callsBrendan Hickey2013-07-281-1/+1
* Refactor 'you.religion' checks.Brendan Hickey2013-07-281-1/+2
* Don't de-neutral frenzied monsters on player attacks.Steve Melenchuk2013-07-151-0/+2
* Don't equate frenzy with berserk; let non-natural monsters frenzy.Steve Melenchuk2013-07-151-10/+11
* Make frenzied monsters indiscriminately attack any opponent they see.Steve Melenchuk2013-07-151-9/+28
* Brace fixes.Adam Borowski2013-06-271-2/+0
* Leash Spectral Weapon to a range of 2, let it attack retreating targets.Ed Gonzalez2013-06-261-5/+11
* Prefix spectral weapon properties with "sw_" and use #define for them.Ed Gonzalez2013-06-261-2/+2
* Acquaint Curse Skulls with their inner mushroomDracoOmega2013-06-261-0/+113
* Formatting fixes.Adam Borowski2013-06-251-1/+1
* Merge branch 'newskald'Pete Hurst2013-06-241-4/+56
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| * Post-merge Skald cleanupPete Hurst2013-06-241-4/+8
| * Merge branch 'newskalds' of git://gitorious.org/~lainiw/crawl/lain-crawl into...Pete Hurst2013-06-241-4/+52
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| | * Rework spectral weapon AI to attack on its own turn.Ed Gonzalez2013-06-131-12/+12
| | * Fixed allied monster spectral weapon not attacking and related crashes.Ed Gonzalez2013-06-121-2/+14
| | * Initial casing for monster spectral weapon.Ed Gonzalez2013-06-121-2/+3
| | * Cleaned up range-checking for Spectral WeaponEd Gonzalez2013-06-111-4/+6
| | * make spectral weapons approach what is being attacked when the player is usin...lain2013-06-111-1/+3
| | * improve spectral weapon movement behaviorlain2013-06-111-2/+5
| | * Merge branch 'master' of git://gitorious.org/crawl/crawl into newskaldslain2013-05-311-4/+15
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| | * | prevent spectral weapons from becoming hostile when attacked by the player, g...lain2013-05-281-2/+2
| | * | clean up the indentation and adjust some commentslain2013-05-281-23/+24
| | * | Merge branch 'master' into newskaldslain2013-05-271-3/+14
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| | * | | fixed movement for spectral weaponslain2013-05-081-15/+22
| | * | | slightly improved behavior for spectral weaponlain2013-05-081-18/+19
| | * | | rough implementation of newskald spellslain2013-05-071-1/+20
* | | | | Don't make wizmode stealth above 27 special.Adam Borowski2013-06-241-5/+3
* | | | | Adjust monster detection during Ashenzari wrath wrt I_REPTILE.Adam Borowski2013-06-241-1/+1
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* | | | Be more consistent about Beogh conversion criteria (#7180)Neil Moore2013-06-091-1/+2
* | | | New mcros ASSERT_IN_BOUNDS{,_OR_ORIGIN}().Neil Moore2013-06-091-2/+2
* | | | Fix a bad use of wchar_t.Adam Borowski2013-06-081-1/+3
* | | | Have M_STABBERs not disengage from melee on their own.Steve Melenchuk2013-06-071-2/+4
* | | | Make non-mindless creatures turn hostile when damaged by ranged attacksDracoOmega2013-06-061-1/+1
* | | | Split I_INSECT and I_REPTILE.Adam Borowski2013-06-061-1/+2
* | | | Avoid crashes on pacified monsters leaving the level.Neil Moore2013-06-041-0/+5
* | | | Constify.David Lawrence Ramsey2013-06-011-1/+1
* | | | Add formatting fix.David Lawrence Ramsey2013-06-011-1/+2