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* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-1/+1
* Refactor pairs of asserts to ASSERT_RANGE.Adam Borowski2013-11-161-4/+2
* Refactor ASSERT(a && b) againBrendan Hickey2013-11-151-2/+4
* Move mons_is_stationary() to struct actor.Adam Borowski2013-09-131-1/+1
* Revert "Bye bye clinging."Raphael Langella2013-08-121-1/+4
* Bye bye clinging.Adam Borowski2013-07-101-4/+1
* Properly set chimera speed and flightPete Hurst2013-07-021-8/+6
* Change chimera to use ghost_demon object and implement resistsPete Hurst2013-07-011-23/+53
* Fixed ineffectual statementsPete Hurst2013-06-241-3/+3
* Give chimera proper AC/EVPete Hurst2013-06-241-1/+6
* Let all chimera properly use spellsPete Hurst2013-06-231-0/+7
* Implement chimera legsPete Hurst2013-06-231-3/+24
* Let place: syntax work for chimeraPete Hurst2013-06-231-0/+8
* Let chimera wings affect its speedPete Hurst2013-06-231-0/+7
* Allow random chimera to be created with MONS syntaxPete Hurst2013-06-231-14/+73
* Don't give chimeras the colour of the base monster.Neil Moore2013-06-221-0/+1
* Handle chimera noisesPete Hurst2013-06-211-0/+6
* Construct chimera spell books more sensiblyPete Hurst2013-06-211-18/+24
* Support spell lists of 2nd and 3rd chimera partsPete Hurst2013-06-211-0/+21
* Allow chimera to fly if any base creatures are wingedPete Hurst2013-06-211-7/+22
* Allow chimera to be battyPete Hurst2013-06-211-0/+28
* Improve chimera descriptionsPete Hurst2013-06-211-2/+2
* Implement Chimeric monstersPete Hurst2013-06-211-0/+67