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Commit message (Expand)AuthorAgeFilesLines
* Remove stuffNicholas Feinberg2014-07-291-0/+1
* The great mon-stuff migration.Shmuale Mark2014-06-221-2/+2
* Make Mara's summoned clones time out when he dies.Neil Moore2014-06-191-0/+1
* Don't make TSO mad when attacking an illusion (RoboCicero)Nicholas Feinberg2014-06-191-10/+7
* New card: the IllusionShayne Halvorson2014-05-281-3/+16
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+4
* Remove fake Mara/Rakshasa monsters and associated code, refactor to use Phant...DracoOmega2014-03-111-1/+1
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-2/+1
* Swiftness changes.elliptic2013-11-271-1/+0
* More formatting fixes for return (...);Neil Moore2013-11-151-4/+4
* Rewrite monster_iterator.Adam Borowski2013-10-311-1/+1
* Veto chaos cloning of battlespheresDracoOmega2013-02-101-2/+4
* Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+2
* Use std namespace.Raphael Langella2012-08-261-5/+5
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-9/+9
* Mindexicide: behaviour_event().Adam Borowski2012-04-211-1/+1
* Don't call foo->is_player() on a null pointer.Neil Moore2012-03-221-6/+0
* Use actor->is_player() instead of (actor == &you) as well.Adam Borowski2012-03-221-2/+2
* Use actor->is_player() consistently instead of (actor->atype() == ACT_PLAYER).Adam Borowski2012-03-221-2/+2
* Some more mindexicide.Adam Borowski2012-01-051-8/+6
* Make high-level monster creation return monster*Adam Borowski2012-01-051-5/+2
* Eliminate an almost empty file.Adam Borowski2012-01-031-1/+0
* Refactor constriction clearing, fix dead constrictions.Neil Moore2011-12-291-1/+2
* Fix constriction crash on monster swapping etc.Neil Moore2011-12-281-0/+2
* Merge branch 'master' into unified_combat_controlRobert Burnham2011-11-161-9/+9
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| * Make a bunch of functions static, delete some unused junk.Adam Borowski2011-11-111-9/+9
* | Merge branch 'master' into unified_combat_controlRobert Burnham2011-10-251-2/+1
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| * Disambiguate get_item_slot().Adam Borowski2011-08-171-1/+1
| * Adjust some whitespace and formatting.Adam Borowski2011-07-081-1/+0
* | Merge branch 'master' into unified_combat_controlRobert Burnham2011-04-261-3/+4
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| * Doxygenization and junk purging that was missed by my script.Adam Borowski2011-04-021-3/+4
* | Replace DESC_NOCAP_THE with DESC_THERobert Burnham2011-03-251-2/+2
* | Replace DESC_CAP_THE with DESC_THERobert Burnham2011-03-251-2/+2
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* Track the source of monster enchantments.Adam Borowski2011-02-231-1/+1
* Rename ENCH_CORONA_ZIN as well, it's too mistakeable for Corona.Adam Borowski2011-01-271-1/+1
* Reroll of Zin recite patch.Eronarn Palazzo2011-01-231-0/+1
* Fix ghosts not getting mids (casmith789's ghost).Darshan Shaligram2011-01-011-1/+1
* When cloning a monster, give it an unique id.Adam Borowski2010-12-301-0/+1
* Clean up transform.cc.Raphael Langella2010-12-041-1/+1
* The haste nerf.Adam Borowski2010-10-311-1/+1
* Rename DUR_BERSERKER to DUR_BERSERK.Adam Borowski2010-10-251-1/+1
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-1/+1
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-15/+15
* Rename variables named "monster" to "mons" or similar.Robert Vollmert2010-09-051-5/+5
* Get rid of more longs and all "%ld"s, new gcc + Windows + them = bad mojo.Adam Borowski2010-07-161-1/+1
* Decouple stealth checks from drawing the view window.Adam Borowski2010-06-231-1/+1
* Make Mara player cloning use MONS_PLAYER_ILLUSION all the way.Robert Vollmert2010-04-091-1/+1
* Fix mons_summon_illusion_from use of create_monster.Robert Vollmert2010-03-171-1/+1
* make 'game type' an enum rather than a bool, and serialize itJesse Luehrs2010-03-021-1/+1
* Don't allow Mara to clone Mara fakes.Darshan Shaligram2010-01-311-0/+1