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path: root/crawl-ref/source/mon-clone.h
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* Don't make TSO mad when attacking an illusion (RoboCicero)Nicholas Feinberg2014-06-191-0/+3
| | | | Specifically, a Mara-spawned illusion of an angel.
* New card: the IllusionShayne Halvorson2014-05-281-1/+2
| | | | Summons an illusion of the player (like Mara's ability).
* Some more mindexicide.Adam Borowski2012-01-051-2/+2
| | | | | Also, rename a variable "fmenv" in a few places, it referred to menv[f], and now only confuses grep.
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-1/+1
| | | | | | I did review it manually to find places where they made sense (like some tables), but for a massive sed job like this there might be places that I missed.
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-3/+3
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* Rename variables named "monster" to "mons" or similar.Robert Vollmert2010-09-051-1/+1
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* Allow Mara to clone any foe, not just the player.Darshan Shaligram2010-01-301-0/+14
When cloning the player, Mara will now create MONS_PLAYER_ILLUSION instead of MONS_PLAYER_GHOST. Illusions are identical to ghosts, but will get the correct breath weapon (for draconian players) and the correct holiness (i.e. undead only if the player is undead). Clones also inherit appropriate enchantments from their original, so if the player/other target is berserk, the clone will also be berserk.