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* Unlike other dummy monsters, disallow polymorph into dwarves.Adam Borowski2010-01-161-1/+1
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* Remove M_INSUBSTANTIAL from fake rakshasas again. It made them identifable ↵Eino Keskitalo2010-01-151-1/+1
| | | | | | by just looking at them. Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Make Wayne a dwarf once again.Adam Borowski2010-01-151-1/+13
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* Mark several befitting monsters as insubstantial, remove the flag from two.Eino Keskitalo2010-01-151-9/+9
| | | | | | | | Added: phantom, flayed ghost, fake rakshasa, wraith, freezing wraith, spectral warrior, spectral thing. Removed: giant spore, chaos spawn. The latter sounds more like an ooze than an immaterial being, and oozes aren't M_INSUBSTANTIAL. Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Shoals monster changes: more harpies, weaken impalers, alligator snapping ↵Darshan Shaligram2010-01-141-6/+6
| | | | | | | | | | | | turtles, sea snakes. Merfolk impalers: 28->26 dam, 23->18 EV. Alligator snapping turtles: 8->10 action cost. Sea snakes: 14->12 speed. Harpies are now more common.
* Make merged slime creatures light green, acid blobs light cyan.Adam Borowski2010-01-131-1/+13
| | | | | | You can override that, both the colour and the glyph. The code is exceedingly hairy (the check is tripled!), thanks to glyphs sometimes stored as character:colour, sometimes as type:colour.
* Fix xp modifier for turtles.Darshan Shaligram2010-01-111-2/+2
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* All other demons are immune to silence (greensnark, ogaz).Jude Brown2010-01-101-2/+2
| | | | Therefore, make Rakshasas and Mara likewise immune.
* Tweak monster experience gains to better fit actual monster difficulty.Jared Tinney (Twinge)2010-01-091-44/+44
| | | | Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
* Sort testudines into their place.Adam Borowski2010-01-081-25/+26
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* Make turtles green! (Greensnark)Jude Brown2010-01-081-2/+2
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* Add snapping turtles, alligator snapping turtles and sea snakes to the ↵Darshan Shaligram2010-01-081-5/+42
| | | | | | Shoals, remove yaktaurs, centaurs and stone giants. Snapping turtles get reaching attacks. Sea snakes get strong venom.
* Weaken merfolk javelineers slightly (msl cost increased to 100%).Darshan Shaligram2010-01-041-1/+1
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* Oops! Ugly things are supposed to be fast at moving, not attacking ↵Stefan O'Rear2010-01-021-2/+2
| | | | (dolorous caught)
* Give ugly things fixed speed (Eronarn)Stefan O'Rear2010-01-021-2/+2
| | | | | | | | | | | 18:58 < Eronarn> All of these are "weird creature with random described attacks" 18:58 < Eronarn> Chaos spawn get a random brand, abominations get random speed, ugly things get the color thing. This is good differentiation 18:58 < Eronarn> Making ugly things able to have random speed too just blurs them together I agree with this line of reasoning. Also, it prevents using speed differences to separate packs.
* Don't allow Ilsuiw to submerge either, pending AI fixes to submerged creatures.Darshan Shaligram2010-01-011-1/+1
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* Don't allow NPC merfolk to submerge (sirens and mermaids can still submerge).Darshan Shaligram2010-01-011-5/+5
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* Merge branch 'iood'Adam Borowski2009-12-311-0/+13
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| * Merge branch 'master' into ioodAdam Borowski2009-12-301-25/+62
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| * \ Merge branch 'master' into ioodAdam Borowski2009-12-271-58/+82
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| * | | Iskenderun's Orb of DestructionAdam Borowski2009-12-201-0/+13
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* | | | Reduce experience for base merfolk.Darshan Shaligram2009-12-311-1/+1
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* | | | Adjust Shoals monster depths and tweak new Shoals monsters to reduce ↵Darshan Shaligram2009-12-311-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | experience overdose in the Shoals. Weaken impalers and javelineers. They should still be a threat, but more in line with the Shoals depth.
* | | | Kraken and jellyfish are invertibratesStefan O'Rear2009-12-311-3/+5
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* | | Implement fish corpses and kraken zombies.Stefan O'Rear2009-12-301-12/+12
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* | | Reduce kraken attack damage, make ice beasts amphibious (aquamancer escort).Darshan Shaligram2009-12-301-2/+2
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* | | Change scorpion to yellow (N78291), 052 glyph settings (jpeg).Jude Brown2009-12-301-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Yellow scorpions work better with brown giant cockroaches, now that they are on the same glyph, and they represent large threats than cockroaches; they also are no longer visually similar to wolf spiders, who are a completely different type of threat. This commit also includes a new settings file based on the 034_monster_glyphs.txt file, instead using the recent changes since 0.5.2: this includes the demon tier and colour changes, as well as the recent insect changes. Hopefully I've formatted it correctly, as I haven't worked out how to test it yet. :-)
* | | Change aquamancer -> green, Ilsuiw -> lightgreen, remove aquamancer cold ↵Darshan Shaligram2009-12-291-3/+3
| | | | | | | | | | | | res. (Ero)
* | | Merge branch 'shoals++'Darshan Shaligram2009-12-291-9/+46
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| * | | Weaken merfolk impalers and javelineers, give sirens and mermaids extra hp, ↵Darshan Shaligram2009-12-291-6/+6
| | | | | | | | | | | | | | | | and sirens extra HD, remove ettin and sheep from Shoals.
| * | | Boost Ilsuiw stats and give her Call Tide, which strongly boosts the tide in ↵Darshan Shaligram2009-12-291-1/+1
| | | | | | | | | | | | | | | | Shoals, pegs it towards high tide, and includes a local high tide maximum centered on Ilsuiw, which can be double the height of the normal high tide.
| * | | Add merfolk javelineers to the Shoals, add descriptions for the three new ↵Darshan Shaligram2009-12-291-6/+18
| | | | | | | | | | | | | | | | merfolk types.
| * | | s/merfolk gladiator/merfolk impaler/Darshan Shaligram2009-12-291-1/+1
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| * | | s/merfolk elementalist/merfolk aquamancer/ (sorear).Darshan Shaligram2009-12-291-2/+2
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| * | | Merfolk (water/ice) elementalists join the Shoals guard.Darshan Shaligram2009-12-291-2/+14
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| * | | Boost harpy attack damage.Darshan Shaligram2009-12-291-1/+1
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| * | | Merfolk gladiators join the Shoals party.Darshan Shaligram2009-12-291-1/+14
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| * | | Experimental kraken adjustments.Darshan Shaligram2009-12-291-4/+4
| | |/ | |/| | | | | | | | | | | | | Boost kraken and tentacle damage. Force the tentacles to stay close to the body of the kraken to make the creature look more like a unit. Tentacles are now amphibious and can reach out onto land, although they cannot stray too far from the main body.
* / | Remove resistances from Ilsuiw that other merfolk lost.Adam Borowski2009-12-291-1/+1
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* | Change some colours and glyphs as per FR#250.Jude Brown2009-12-271-55/+53
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Queen bees become yellow 'k'. * Bees become brown 'k'. * Queen ants become lightred 'a'. * Minotaurs become lightred 'H'. * Trapdoor spiders become lightcyan 's'. * Wolf spiders become white 's'. * Giant cockroaches become brown 's'. Of all of the changes, the most disconcerting may be the minotaur and the cockroach; the minotaur is not often seen, and as it is actually a hybrid, is more properly represented on the 'H' glyph. The giant cockroach is seen regularly throughout the early game, and it may cause confusion to old players who are used to brown 's' being either trapdoor spiders of wolf spiders. However, there are currently more insects on the 's' glyph than there are on the 'a' glyph, which itself is described as being dedicated to insects. As queen bees have been moved onto 'a', it makes more sense for them to be on their own on this glyph, similarly to the fact that bees are on their own on the 'k' glyph. This now means that the following glyphs are empty: 'i', 'Q', 't', '6'.
* | Tweak Mara's depth and stats.Jude Brown2009-12-261-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | After watching some people fight against him on CDO, I've reduced his magic resistance as HD adjusts this considerably (giving him an MR of around 260) to around 210. His HP and HD remain the same, but I've also reduced AC and EV back to those of a normal Rakshasa. (10 and 14 respectively). I've also increased his depth to 22-27 and tweaked the EXP modifier slightly (though this may be too much and require adjusting back down in future).
* | New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-241-0/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This re-uses several ideas from the Emerald Eye FR, and implements the spell "Mislead": this grants the "Misled" status effect to the player, and causes on-level monsters to appear (glyph, name and tile) to be other monsters. Only their appearance is changed. Healing potions and rain remove this status effect. Mara also has a beefed-up version of the Rakshasa clone spell: it instead creates an "exact" clone (slightly altered spells list, and non-unique status for his clones). Only two will ever be created at once. Finally, he has the spell "Summon Player Ghost". This spell creates a ghost of the player (though marked as a summon, meaning that it (shouldn't) register a milestone, though it will be treated as a self-ghost kill) that is hostile. Only one of these should be existant at any one point in time. I'm pretty sure that I haven't broken anything, but would definitely appreciate someone sanity-checking this commit. Known minor issue: Kirke's summon ugly things being cast while having the Misled status causes them to show up with no glyph.
* | Remove rPois and rC from monster merfolk, they can't drown anymore (Mantis 034).Adam Borowski2009-12-221-3/+3
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* Rename grey snakes to anacondas. Give them constriction, message-only for now.Adam Borowski2009-12-161-3/+3
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* A way to remove monsters without getting "program bug" in old saves.Adam Borowski2009-12-151-0/+18
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* Rename guardian nagas to guardian serpents.Adam Borowski2009-12-111-5/+5
| | | | The tile is left untouched for now.
* Use AT_ not AF_ for WEAP_ONLY, so statues won't use bows like a cudgel.Adam Borowski2009-12-111-2/+2
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* A blank "statue" monster, to be redefined by vaults.Adam Borowski2009-12-111-0/+12
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* Pre-emptively adjust Aizul. (dpeg)Jude Brown2009-12-101-5/+5
| | | | | In preparation for the guardian naga -> guardian serpent change. A compromise of sorts.
* Make butterflies NO_EXP_GAIN and have no attacks again (dpeg).Jude Brown2009-12-061-2/+2
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