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* Brace and unbrace.Neil Moore2014-08-041-0/+6
* fix messages when invisible monsters are charmed or uncharmed (8819)Jesse Luehrs2014-08-021-27/+48
* Remove stuffNicholas Feinberg2014-07-291-1/+2
* Make torpor snail slow end immediately after LOS is brokenNicholas Feinberg2014-07-251-2/+14
* Handle another engulf ender (#7437)Neil Moore2014-07-181-0/+6
* Clear Engulf status when forcibly separated (#7437)Neil Moore2014-07-181-6/+12
* Make draining temporary (for monsters)Nicholas Feinberg2014-07-131-5/+11
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-4/+5
* Let BLOOD finally have its place in the sunNicholas Feinberg2014-07-011-0/+1
* The great mon-stuff migration.Shmuale Mark2014-06-221-0/+3
* Rename functions (|amethyst).Shmuale Mark2014-06-191-1/+1
* Try to reduce duplication in Recite code.Shmuale Mark2014-06-191-1/+1
* Tidy up some web/net behaviourNicholas Feinberg2014-06-131-0/+3
* Rename BEAM_NAPALM to BEAM_STICKY_FLAMEreaverb2014-06-111-1/+1
* Don't let monsters get free turns when escapingNicholas Feinberg2014-06-101-131/+1
* Time out friendly bribed monsters like neutral bribed monsters (dpeg).Steve Melenchuk2014-06-031-39/+1
* Adjustments to Gozag's gold distraction (dpeg).Steve Melenchuk2014-06-031-2/+8
* Replace corrosion with a temporary effect.Shayne Halvorson2014-05-141-2/+9
* Fix some more TAG_MAJOR_VERSION > 34 hiccups.Steve Melenchuk2014-05-141-4/+11
* Remove plague shamblers.Shmuale Mark2014-05-141-1/+0
* Remove Shedureaverb2014-05-131-17/+0
* Don't make bog bodies randomly rotChris Campbell2014-05-131-6/+1
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+2
* Re-bribing a perma-bribed monsters costs at least 1 gold (MarvinPA).Steve Melenchuk2014-05-071-1/+2
* Handling for attacking bribed creatures.Steve Melenchuk2014-05-071-1/+1
* Gozag: prelimiary implementation of Bribe Branch.Steve Melenchuk2014-05-071-3/+68
* Remove two outdated functions from Control Winds.Shmuale Mark2014-05-051-1/+0
* Make engulf interrupt recite and word of recallChris Campbell2014-04-211-1/+3
* Remove the unused HOLY_LIGHT beam/zapChris Campbell2014-03-221-14/+2
* Tweak siren drowned soul mechanicsDracoOmega2014-03-201-1/+1
* Conjure Ball Lightning adjustmentsDracoOmega2014-03-151-1/+1
* Remove throwing net degradation, instead mulch probabilisticallyDracoOmega2014-03-121-1/+1
* New monster spell: Phantom MirrorDracoOmega2014-03-111-1/+1
* Remove shock serpent lightning torrent, adjust discharge / statsDracoOmega2014-03-111-24/+6
* Remove SunrayDracoOmega2014-03-111-2/+2
* Fix various issues with invisible monster indicators.gammafunk2014-03-061-0/+8
* Some Summon Greater Demon adjustmentsDracoOmega2014-03-061-1/+13
* Glaciate.Steve Melenchuk2014-02-251-0/+2
* Greatly reduce CBL timeout.Steve Melenchuk2014-02-251-1/+1
* Convert alignment of a monster avatar when its summoner's alignment changes.gammafunk2014-02-191-0/+4
* Properly expire siren song when off-levelDracoOmega2014-02-181-0/+1
* Properly expire injury bond from friendly sourcesDracoOmega2014-02-131-1/+4
* Monster Shroud of Golubria spell, effect and M_SHROUD.Steve Melenchuk2014-02-031-1/+1
* Rework the monster Ozocubu's Armour effect and give back to Fannar.Steve Melenchuk2014-01-311-5/+3
* Merge branch 'demonspawn-enemies'Steve Melenchuk2014-01-281-3/+102
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| * Fix a typo in ENCH_AGILE expiry (ChrisOelmueller).Steve Melenchuk2014-01-221-1/+1
| * Demonspawn warmonger: Sap Magic.Steve Melenchuk2014-01-211-2/+15
| * Demonspawn warmongers: Grand Avatar.Steve Melenchuk2014-01-211-1/+6
| * Demonspawn black suns: Black Mark.Steve Melenchuk2014-01-211-2/+10
| * Demonspawn blood saint: Ephemeral Infusion.Steve Melenchuk2014-01-211-1/+35