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path: root/crawl-ref/source/mon-enum.h
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* Put "you" in the pronoun declension table.Neil Moore2014-07-201-0/+1
* More code to data: pronoun declensions.Neil Moore2014-07-151-0/+1
* Clean up more door/fountain mimic code (Zaba, |amethyst)Nicholas Feinberg2014-07-131-0/+2
* Decontaminate all chunks.Shmuale Mark2014-06-271-2/+0
* Rename AF_NAPALM to AF_STICKY_FLAMEreaverb2014-06-111-1/+1
* Remove AF_DISEASE.Shmuale Mark2014-05-141-0/+2
* Remove plague shamblers.Shmuale Mark2014-05-141-0/+2
* Describe monster attack flavours in their descriptionsChris Campbell2014-05-041-0/+2
* Document the monster shape query functionsgammafunk2014-04-241-0/+5
* Remove MONEAT_FOOD from harpies and GastronokChris Campbell2014-03-231-0/+2
* Remove misleadingly non-functional AT_SHOOT attacksDracoOmega2014-03-091-4/+4
* Remove the various stat-drain poisonsDracoOmega2014-03-061-0/+2
* Revamp / simplify monster melee poison applicationDracoOmega2014-03-061-1/+1
* Fix scroll of summoning being cappedDracoOmega2014-02-261-0/+1
* Remove AF_POISON_NASTYChris Campbell2014-02-261-0/+2
* Remove harpy food stealing attackDracoOmega2014-01-281-0/+2
* Salamander FirebrandsDracoOmega2014-01-281-0/+1
* Give nymphs a drowning touch (and minor stat tweaks)DracoOmega2014-01-281-0/+1
* Rename AF_DROWN to AF_ENGULFDracoOmega2014-01-281-1/+1
* Remove nymph waterport touchDracoOmega2014-01-281-1/+0
* Make salamanders amphibious wrt lava / spawn occasionally in late Snake.Steve Melenchuk2014-01-061-0/+1
* Purge away HT_ROCK and HT_INCORPOREAL.Adam Borowski2014-01-021-2/+0
* Take away xmas.Adam Borowski2013-12-271-1/+1
* Yak -> reindeer, death yak -> red-nosed reindeer.Adam Borowski2013-12-241-1/+1
* Don't let Dryads walk through treesChris Campbell2013-12-031-1/+0
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-2/+0
* Let Primal Wave deal extra damage to fire-based monsters as well.Adam Borowski2013-09-061-0/+1
* New water monster for Forest: Water NymphsDracoOmega2013-06-241-0/+1
* Split I_INSECT and I_REPTILE.Adam Borowski2013-06-061-1/+1
* Import some monsters from old Forest work.Steve Melenchuk2013-05-261-0/+1
* Revamp shadows; move them deeper in the dungeonDracoOmega2013-05-261-1/+2
* Give orange demons a new trickDracoOmega2013-05-261-0/+2
* Rotting hulk -> Plague shamblerDracoOmega2013-05-261-0/+1
* Buff phantasmal warriorsDracoOmega2013-05-261-0/+1
* Make wraiths, shadow wraiths, and eidolons drain speed instead of xpDracoOmega2013-05-261-1/+2
* Make fire elemental and fire vortex melee pure fire damageDracoOmega2013-05-261-0/+1
* Give water elementals a drowning attack, adjust statsDracoOmega2013-05-261-0/+1
* Handle slight resistance to acid vs immunity.Adam Borowski2013-01-061-2/+7
* Tilling WormBrendan Hickey2012-12-301-0/+1
* Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+1
* Fix a crash: res_rotting is a multi-level resistance.Adam Borowski2012-07-261-2/+4
* Store monster rN as an actual resistance.Adam Borowski2012-07-241-1/+3
* Axe killer bee larvae.Adam Borowski2012-07-241-1/+0
* Don't use objects with strange constructors for storing monster resists.Adam Borowski2012-07-241-22/+18
* A typo fix.Adam Borowski2012-06-211-1/+1
* Kill some longs.Adam Borowski2012-05-261-1/+1
* Remove the CE_MUTAGEN_BAD special casing.Adam Borowski2012-05-061-2/+1
* Remove unused corpse types.Adam Borowski2012-05-061-2/+0
* Drop fixed enum values from corpse_type.Adam Borowski2012-05-061-11/+11
* Drop TAG_MAJOR_VERSION == 32 ifdefs.Adam Borowski2012-04-251-8/+0