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mon-flags.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Make living lost soul revival more like the undead one.
Shmuale Mark
2014-06-26
1
-1
/
+1
*
Change a hardcoded list to a monster flag.
Shmuale Mark
2014-06-08
1
-2
/
+4
*
Remove M_VIGILANT
reaverb
2014-06-01
1
-2
/
+2
*
Remove spriggan enchanters.
Shmuale Mark
2014-05-05
1
-3
/
+0
*
Split M_SHADOW from M_GLOWS_LIGHT.
Neil Moore
2014-03-04
1
-0
/
+3
*
Monster Shroud of Golubria spell, effect and M_SHROUD.
Steve Melenchuk
2014-02-03
1
-0
/
+3
*
Rework the monster Ozocubu's Armour effect and give back to Fannar.
Steve Melenchuk
2014-01-31
1
-0
/
+3
*
Remove an unused monster class flag.
Adam Borowski
2014-01-18
1
-2
/
+1
*
Use a bit flag rather than allocating a prop for every single monster.
Adam Borowski
2014-01-14
1
-0
/
+1
*
Make ENCH_SLEEPY a flag rather an enchantment.
Adam Borowski
2013-11-27
1
-0
/
+1
*
Make monster fast regeneration a flag rather than a list.
Adam Borowski
2013-10-19
1
-1
/
+2
*
Polymo{th,rph} tweaks.
Brendan Hickey
2013-06-26
1
-0
/
+1
*
New monster flag M_VIGILANT
DracoOmega
2013-06-26
1
-0
/
+3
*
Allow random chimera to be created with MONS syntax
Pete Hurst
2013-06-23
1
-0
/
+3
*
Comment fix.
David Lawrence Ramsey
2013-05-31
1
-1
/
+1
*
Merge remote-tracking branch 'origin/master' into forest_redux
Steve Melenchuk
2013-05-29
1
-1
/
+4
|
\
|
*
M_NO_GEN_DERIVED to suppress generation of certain boring zombies.
Adam Borowski
2013-05-29
1
-0
/
+3
*
|
Spriggan assassins and spriggan enchanters.
Steve Melenchuk
2013-05-27
1
-0
/
+3
|
/
*
A monster flag M_CANT_SPAWN, to mark dummy monsters.
Adam Borowski
2013-05-26
1
-0
/
+3
*
Allow raising skeletons (but no zombies) of ghoulies.
Adam Borowski
2013-05-26
1
-0
/
+3
*
Interlevel recall for Yred and Beogh
DracoOmega
2013-03-03
1
-0
/
+1
*
Comment fix.
David Lawrence Ramsey
2013-02-23
1
-1
/
+1
*
Revert "Remove apparently unused monster flag at the next major version bump."
David Lawrence Ramsey
2013-02-21
1
-4
/
+0
*
Remove apparently unused monster flag at the next major version bump.
David Lawrence Ramsey
2013-02-04
1
-0
/
+4
*
Add comment.
David Lawrence Ramsey
2013-01-26
1
-0
/
+1
*
Heavily restrict which monsters are able to flee at low HP.
Michael Gagno
2012-09-01
1
-2
/
+2
*
Actually remove a monster flag instead of commenting it out.
Adam Borowski
2012-06-03
1
-2
/
+0
*
Remove an unused monster flag.
Adam Borowski
2012-06-03
1
-14
/
+14
*
Track whether a monster has shown it has a ranged attack.
Adam Borowski
2012-05-23
1
-0
/
+1
*
Add a monster class flag for maintaining distance.
Neil Moore
2012-03-17
1
-0
/
+3
*
Add name_nocorpse flag.
Neil Moore
2011-12-10
1
-1
/
+1
*
Tweak unbreathing mutation description.
David Lawrence Ramsey
2011-11-11
1
-1
/
+1
*
Clean up all the old mimic code.
Raphael Langella
2011-09-05
1
-2
/
+1
*
Spiders sense when trapped in web
Pete Hurst
2011-08-31
1
-0
/
+2
*
balance tweaks from player playtesting feedback
Wensley
2011-07-13
1
-0
/
+3
*
Stop only once for sensed monsters.
Raphael Langella
2011-03-25
1
-0
/
+2
*
Remove M_SPECIAL_ABILITY, nothing queries it.
Adam Borowski
2011-03-11
1
-2
/
+1
*
Monster flag n_zom to allow redefining zombies.
Adam Borowski
2011-02-22
1
-4
/
+2
*
Don't use enums for MF_ constants, they're a bitfield.
Adam Borowski
2011-02-03
1
-0
/
+211