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path: root/crawl-ref/source/mon-flags.h
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* Make living lost soul revival more like the undead one.Shmuale Mark2014-06-261-1/+1
* Change a hardcoded list to a monster flag.Shmuale Mark2014-06-081-2/+4
* Remove M_VIGILANTreaverb2014-06-011-2/+2
* Remove spriggan enchanters.Shmuale Mark2014-05-051-3/+0
* Split M_SHADOW from M_GLOWS_LIGHT.Neil Moore2014-03-041-0/+3
* Monster Shroud of Golubria spell, effect and M_SHROUD.Steve Melenchuk2014-02-031-0/+3
* Rework the monster Ozocubu's Armour effect and give back to Fannar.Steve Melenchuk2014-01-311-0/+3
* Remove an unused monster class flag.Adam Borowski2014-01-181-2/+1
* Use a bit flag rather than allocating a prop for every single monster.Adam Borowski2014-01-141-0/+1
* Make ENCH_SLEEPY a flag rather an enchantment.Adam Borowski2013-11-271-0/+1
* Make monster fast regeneration a flag rather than a list.Adam Borowski2013-10-191-1/+2
* Polymo{th,rph} tweaks.Brendan Hickey2013-06-261-0/+1
* New monster flag M_VIGILANTDracoOmega2013-06-261-0/+3
* Allow random chimera to be created with MONS syntaxPete Hurst2013-06-231-0/+3
* Comment fix.David Lawrence Ramsey2013-05-311-1/+1
* Merge remote-tracking branch 'origin/master' into forest_reduxSteve Melenchuk2013-05-291-1/+4
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| * M_NO_GEN_DERIVED to suppress generation of certain boring zombies.Adam Borowski2013-05-291-0/+3
* | Spriggan assassins and spriggan enchanters.Steve Melenchuk2013-05-271-0/+3
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* A monster flag M_CANT_SPAWN, to mark dummy monsters.Adam Borowski2013-05-261-0/+3
* Allow raising skeletons (but no zombies) of ghoulies.Adam Borowski2013-05-261-0/+3
* Interlevel recall for Yred and BeoghDracoOmega2013-03-031-0/+1
* Comment fix.David Lawrence Ramsey2013-02-231-1/+1
* Revert "Remove apparently unused monster flag at the next major version bump."David Lawrence Ramsey2013-02-211-4/+0
* Remove apparently unused monster flag at the next major version bump.David Lawrence Ramsey2013-02-041-0/+4
* Add comment.David Lawrence Ramsey2013-01-261-0/+1
* Heavily restrict which monsters are able to flee at low HP.Michael Gagno2012-09-011-2/+2
* Actually remove a monster flag instead of commenting it out.Adam Borowski2012-06-031-2/+0
* Remove an unused monster flag.Adam Borowski2012-06-031-14/+14
* Track whether a monster has shown it has a ranged attack.Adam Borowski2012-05-231-0/+1
* Add a monster class flag for maintaining distance.Neil Moore2012-03-171-0/+3
* Add name_nocorpse flag.Neil Moore2011-12-101-1/+1
* Tweak unbreathing mutation description.David Lawrence Ramsey2011-11-111-1/+1
* Clean up all the old mimic code.Raphael Langella2011-09-051-2/+1
* Spiders sense when trapped in webPete Hurst2011-08-311-0/+2
* balance tweaks from player playtesting feedbackWensley2011-07-131-0/+3
* Stop only once for sensed monsters.Raphael Langella2011-03-251-0/+2
* Remove M_SPECIAL_ABILITY, nothing queries it.Adam Borowski2011-03-111-2/+1
* Monster flag n_zom to allow redefining zombies.Adam Borowski2011-02-221-4/+2
* Don't use enums for MF_ constants, they're a bitfield.Adam Borowski2011-02-031-0/+211