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* Consolidate player/monster sleep checks.David Lawrence Ramsey2009-11-061-5/+1
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* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-2/+2
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* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-1/+1
| | | | Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
* Split get_symbol from view.cc.Robert Vollmert2009-11-061-1/+1
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* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-1/+1
| | | | Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-1/+1
| | | | Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-1/+1
| | | | Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
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* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-11/+11
| | | | convenience function.
* Combine mons_is_sleeping(monsters *m) into monsters::asleep()abrahamwl2009-10-301-1/+1
| | | | ...and replace all references to mons_is_sleeping with asleep.
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-301-3/+1
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* Merge a change to monster_info that got lost somehow.Charles Otto2009-10-301-0/+5
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* Fix compilation.David Lawrence Ramsey2009-10-271-0/+1
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* Add glyph and damage info to monster_info.Robert Vollmert2009-10-271-0/+15
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* Move monster_pane_info out into mon-info.cc and rename.Robert Vollmert2009-10-271-0/+305
I plan to use monster_info to get monster data out to the player safely via Lua.