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* Remove stuffNicholas Feinberg2014-07-291-0/+1
* Make draining temporary (for monsters)Nicholas Feinberg2014-07-131-0/+10
* Clean up some weirdnesses with monster berserk/haste description (#8765).Shmuale Mark2014-07-071-14/+15
* Remove an unused MB and ENCH.Shmuale Mark2014-07-071-7/+1
* Simplify, optimise, and improve formattingNeil Moore2014-07-011-7/+6
* Add getting monster spells to clua m:spells() (#8737)Aj Adamson2014-07-011-0/+29
* Fix a reference to Leda's slowing monster action speed (#8743)Chris Campbell2014-06-271-1/+3
* Make living lost soul revival more like the undead one.Shmuale Mark2014-06-261-0/+5
* Try to reduce duplication in Recite code.Shmuale Mark2014-06-191-1/+1
* Clarify some monster enchant descriptions (#1958).Shmuale Mark2014-06-111-3/+3
* Replace a few uses of a <= b <= c (#8594)Neil Moore2014-05-311-1/+1
* Replace corrosion with a temporary effect.Shayne Halvorson2014-05-141-0/+4
* Remove plague shamblers.Shmuale Mark2014-05-141-4/+0
* Remove Shedureaverb2014-05-131-3/+0
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+2
* Abstractify.Shmuale Mark2014-05-051-4/+3
* Remove two outdated functions from Control Winds.Shmuale Mark2014-05-051-4/+0
* Don't limit the number of volleys a manticore can make.Shmuale Mark2014-05-051-2/+1
* Describe monster attack flavours in their descriptionsChris Campbell2014-05-041-0/+12
* Fix monster_info::res_magic for the recent MR changesChris Oelmueller2014-03-231-5/+4
* Remove fake Mara/Rakshasa monsters and associated code, refactor to use Phant...DracoOmega2014-03-111-14/+2
* New monster spell: Phantom MirrorDracoOmega2014-03-111-1/+2
* Try to make player ghost / pandemonium lord see invisible show up right.Shmuale Mark2014-03-061-0/+1
* Rename unchivalric_attack_type and friends.Shmuale Mark2014-03-061-1/+1
* Glaciate.Steve Melenchuk2014-02-251-1/+4
* Describe monster energy usage in xv and ?/M screens.Steve Melenchuk2014-02-111-0/+2
* Fixup a couple of SoH inconsistencies in mon-info.Steve Melenchuk2014-02-041-2/+2
* Monster Shroud of Golubria spell, effect and M_SHROUD.Steve Melenchuk2014-02-031-0/+4
* Merge branch 'demonspawn-enemies'Steve Melenchuk2014-01-281-2/+47
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| * Remove "demonspawn" from nonbase demonspawn names.Steve Melenchuk2014-01-211-5/+5
| * Group demonspawn in monster display like draconians.Steve Melenchuk2014-01-211-0/+2
| * Demonspawn warmonger: Sap Magic.Steve Melenchuk2014-01-211-0/+4
| * Demonspawn black suns: Black Mark.Steve Melenchuk2014-01-211-0/+4
| * Demonspawn blood saint: Legendary Destruction and support spells.Steve Melenchuk2014-01-211-0/+4
| * Powered by Pain for torturous demonspawn.Steve Melenchuk2014-01-211-0/+4
| * A super-basic icemail effect for gelid demonspawn.Steve Melenchuk2014-01-211-0/+4
| * Demonspawn enemies: underlying base/non-base monster work.Steve Melenchuk2014-01-211-2/+25
* | New monster spell: VirulenceDracoOmega2014-01-281-0/+4
* | Add a simple monster implementation of manticore barb damageDracoOmega2014-01-281-0/+4
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* Split some prototypes etc off to mon-book.hNeil Moore2014-01-171-14/+0
* Drop some useless parentheses around comparisons.Adam Borowski2014-01-101-4/+4
* Clarify is_spellcaster vs is_caster in monster_infoChris Campbell2014-01-031-1/+1
* Don't crash on vault-defined spellcasters that aren't priests/actual castersChris Campbell2014-01-031-2/+0
* Added spell list to monster description for player ghosts and vault monstersCedor2014-01-031-1/+31
* Take away xmas.Adam Borowski2013-12-271-1/+1
* Sigmund -> Satan Claus.Adam Borowski2013-12-241-1/+1
* Show correct descriptions for sensed monsters (#7896)Samuel Bronson2013-12-211-0/+7
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Don't let fake raksasas/Maras show as "summoned".Adam Borowski2013-12-161-1/+2
* Further simplify Mislead/Mara/Rakshasa code.Adam Borowski2013-12-151-89/+47