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* Implement monster_iterator.Robert Vollmert2009-11-111-0/+87
monster_iterator allows iterating over live monsters in env.mgrid, possibly subject to some location/visibility restrictions. Possible restrictions: - within some radius (circle_def::contains(mon->pos()) - position inside some LOS (los_def::see_cell(mon->pos()) - visible to some actor (actor::can_see(mon)) Sample use: for (int i = 0; i < MAX_MONSTERS; ++i) { monsters* const monster = &menv[i]; if (!monster->alive()) continue; // ... // becomes for (monster_iterator mi; mi; ++mi) { // ..., replacing monster-> by mi-> // and monster by *mi If you were checking for mons_near(monster), use monster_iterator mi(&you.get_los()); if you were checking for you.can_see(monster), use monster_iterator mi(&you); if you were checking for (monster->pos()-you.pos()).abs() <= r*r+1, use monster_iterator mi(circle_def(you.pos(), r, C_ROUND)). This is not as general as one might hope, but it should allow reducing the amount of code that knows how monsters are stored.