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mon-pathfind.cc
Commit message (
Expand
)
Author
Age
Files
Lines
*
Simplify by using coord_def::origin.
Neil Moore
2014-07-05
1
-1
/
+1
*
The great mon-stuff migration.
Shmuale Mark
2014-06-22
1
-1
/
+1
*
Let wandering mushrooms swap with toadstools.
Sage
2014-02-25
1
-0
/
+7
*
Make friendly summons prefer paths that never leave the player's sight
DracoOmega
2014-02-25
1
-3
/
+9
*
Don't let Dryads walk through trees
Chris Campbell
2013-12-03
1
-3
/
+2
*
Less los_def usage.
Adam Borowski
2013-11-05
1
-0
/
+1
*
Revert "Bye bye clinging."
Raphael Langella
2013-08-12
1
-4
/
+18
*
Replace 'you.penance' checks with function calls
Brendan Hickey
2013-07-28
1
-1
/
+1
*
Purge a function.
Adam Borowski
2013-07-10
1
-9
/
+2
*
Bye bye clinging.
Adam Borowski
2013-07-10
1
-10
/
+3
*
Allow rock worms and dryads to pathfind through their native terrain
DracoOmega
2013-07-04
1
-1
/
+2
*
Prevent a labyrinth crash
DracoOmega
2013-06-24
1
-1
/
+1
*
Unbreak Thorn Hunter bunkering behavior
DracoOmega
2013-06-24
1
-1
/
+10
*
Make haunting creatures better at tracking their targets
DracoOmega
2013-06-24
1
-1
/
+1
*
New mcros ASSERT_IN_BOUNDS{,_OR_ORIGIN}().
Neil Moore
2013-06-09
1
-1
/
+1
*
Split I_INSECT and I_REPTILE.
Adam Borowski
2013-06-06
1
-0
/
+1
*
Formatting fix.
Neil Moore
2013-03-06
1
-0
/
+2
*
Don't consider closed doors as opaque to pathfinding
DracoOmega
2013-03-07
1
-1
/
+2
*
Add Vault Sentinels
DracoOmega
2013-03-03
1
-0
/
+3
*
Merge branch 'master' into glasnost
Adam Borowski
2012-08-31
1
-8
/
+8
|
\
|
*
Use std namespace.
Raphael Langella
2012-08-26
1
-8
/
+8
*
|
Runed doors.
Adam Borowski
2012-08-31
1
-1
/
+1
*
|
Drop the code for displaying/handling/etc secret doors.
Adam Borowski
2012-07-11
1
-4
/
+1
|
/
*
Remove parentheses around return (simple_function_call).
Adam Borowski
2012-07-05
1
-1
/
+1
*
Drop parentheses around scalar values in "return".
Adam Borowski
2012-07-05
1
-20
/
+20
*
I think my previous "fix" was actually a misinterpretation of the code.
Samuel Bronson
2011-11-16
1
-2
/
+16
*
Fix range check in monster_pathfind::calc_path_to_neighbours().
Samuel Bronson
2011-11-15
1
-3
/
+4
*
Minor cosmetic fix.
Raphael Langella
2011-09-15
1
-4
/
+1
*
Simplify the monster movement code.
Raphael Langella
2011-07-18
1
-5
/
+1
*
Adjust some whitespace and formatting.
Adam Borowski
2011-07-08
1
-1
/
+0
*
New experimental compile time option: EUCLIDEAN.
Raphael Langella
2011-04-20
1
-0
/
+13
*
Fix pathfinding for fake amphibious.
Raphael Langella
2011-04-14
1
-5
/
+1
*
Revert "Monster use pathfinding to go around clouds."
Raphael Langella
2011-04-03
1
-3
/
+0
*
Monster use pathfinding to go around clouds.
Raphael Langella
2011-03-16
1
-0
/
+3
*
Fix a typo in the pathfinding code.
Johanna Ploog
2011-03-10
1
-1
/
+1
*
Improve clinging pathfinding.
Raphael Langella
2011-02-25
1
-2
/
+1
*
Boost the range of pathfinding for wall clinging monsters.
Raphael Langella
2011-02-25
1
-1
/
+3
*
Monsters use pathfinding to go around shallow water.
Raphael Langella
2011-02-24
1
-1
/
+4
*
Allow wall clinging when on liquefied ground.
Raphael Langella
2011-02-24
1
-10
/
+5
*
Fixes crashes during labyrinth shifts.
Johanna Ploog
2011-02-23
1
-2
/
+7
*
Implement proper pathfinding for clinging spiders.
Raphael Langella
2011-02-23
1
-6
/
+11
*
Reverse the monster pathfinding direction.
Raphael Langella
2011-02-22
1
-11
/
+8
*
Remove redundant ways of determining monster amphibiousness.
David Lawrence Ramsey
2011-02-08
1
-6
/
+4
*
Give monsters AI boosts when you're under Ashenzari penance.
Adam Borowski
2011-01-07
1
-0
/
+3
*
Formatting fixes.
Adam Borowski
2010-12-01
1
-1
/
+1
*
Merge branch 'zotdef-0.6' into zotdef-master
mark
2010-11-10
1
-2
/
+7
|
\
|
*
Increased trap cost and shuffled around.
Mark Mackey
2010-11-05
1
-2
/
+7
|
*
Merge of the original myzotdef branch into the Crawl 0.6
Mark Mackey
2010-05-05
1
-0
/
+2
|
*
Update pathfinding to use opacity_immob.
Robert Vollmert
2010-02-22
1
-2
/
+2
*
|
Rename class "monsters" to "monster".
Robert Vollmert
2010-09-05
1
-2
/
+2
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