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* | Also use mons_base_type() to determine if zombified monsters are airborne.David Lawrence Ramsey2010-07-251-10/+8
* | Get rid of non-coord_def distance, grid_distance.Robert Vollmert2010-06-091-1/+1
* | Fix monsters not using doors.Robert Vollmert2010-03-111-59/+3
* | Remove EOL.Robert Vollmert2010-03-111-1/+1
* | Update pathfinding to use opacity_immob.Robert Vollmert2010-02-221-2/+2
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* Hack monster pathfinding to respect opacity_no_trans.Robert Vollmert2010-02-071-4/+12
* Whitespace fixes.Adam Borowski2010-01-211-1/+1
* New events: door opened, closed. Lua marker for door restriction.Jude Brown2010-01-181-1/+6
* Allow tiles to destroy only some items.Stefan O'Rear2009-12-301-1/+1
* Dumb monsters can't pathfind through secret doorsMatthew Cline2009-11-261-2/+7
* Lets jellies pathfind through eatable doors.Matthew Cline2009-11-241-1/+3
* monster_pathfind: Initialize all membersMatthew Cline2009-11-241-1/+3
* Let monsters pathfind through doors...Matthew Cline2009-11-241-9/+11
* Split monster_pathfind out into mon-pathfind.cc.Robert Vollmert2009-11-161-0/+535