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path: root/crawl-ref/source/mon-pathfind.cc
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* Simplify by using coord_def::origin.Neil Moore2014-07-051-1/+1
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+1
* Let wandering mushrooms swap with toadstools.Sage2014-02-251-0/+7
* Make friendly summons prefer paths that never leave the player's sightDracoOmega2014-02-251-3/+9
* Don't let Dryads walk through treesChris Campbell2013-12-031-3/+2
* Less los_def usage.Adam Borowski2013-11-051-0/+1
* Revert "Bye bye clinging."Raphael Langella2013-08-121-4/+18
* Replace 'you.penance' checks with function callsBrendan Hickey2013-07-281-1/+1
* Purge a function.Adam Borowski2013-07-101-9/+2
* Bye bye clinging.Adam Borowski2013-07-101-10/+3
* Allow rock worms and dryads to pathfind through their native terrainDracoOmega2013-07-041-1/+2
* Prevent a labyrinth crashDracoOmega2013-06-241-1/+1
* Unbreak Thorn Hunter bunkering behaviorDracoOmega2013-06-241-1/+10
* Make haunting creatures better at tracking their targetsDracoOmega2013-06-241-1/+1
* New mcros ASSERT_IN_BOUNDS{,_OR_ORIGIN}().Neil Moore2013-06-091-1/+1
* Split I_INSECT and I_REPTILE.Adam Borowski2013-06-061-0/+1
* Formatting fix.Neil Moore2013-03-061-0/+2
* Don't consider closed doors as opaque to pathfindingDracoOmega2013-03-071-1/+2
* Add Vault SentinelsDracoOmega2013-03-031-0/+3
* Merge branch 'master' into glasnostAdam Borowski2012-08-311-8/+8
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| * Use std namespace.Raphael Langella2012-08-261-8/+8
* | Runed doors.Adam Borowski2012-08-311-1/+1
* | Drop the code for displaying/handling/etc secret doors.Adam Borowski2012-07-111-4/+1
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* Remove parentheses around return (simple_function_call).Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-20/+20
* I think my previous "fix" was actually a misinterpretation of the code.Samuel Bronson2011-11-161-2/+16
* Fix range check in monster_pathfind::calc_path_to_neighbours().Samuel Bronson2011-11-151-3/+4
* Minor cosmetic fix.Raphael Langella2011-09-151-4/+1
* Simplify the monster movement code.Raphael Langella2011-07-181-5/+1
* Adjust some whitespace and formatting.Adam Borowski2011-07-081-1/+0
* New experimental compile time option: EUCLIDEAN.Raphael Langella2011-04-201-0/+13
* Fix pathfinding for fake amphibious.Raphael Langella2011-04-141-5/+1
* Revert "Monster use pathfinding to go around clouds."Raphael Langella2011-04-031-3/+0
* Monster use pathfinding to go around clouds.Raphael Langella2011-03-161-0/+3
* Fix a typo in the pathfinding code.Johanna Ploog2011-03-101-1/+1
* Improve clinging pathfinding.Raphael Langella2011-02-251-2/+1
* Boost the range of pathfinding for wall clinging monsters.Raphael Langella2011-02-251-1/+3
* Monsters use pathfinding to go around shallow water.Raphael Langella2011-02-241-1/+4
* Allow wall clinging when on liquefied ground.Raphael Langella2011-02-241-10/+5
* Fixes crashes during labyrinth shifts.Johanna Ploog2011-02-231-2/+7
* Implement proper pathfinding for clinging spiders.Raphael Langella2011-02-231-6/+11
* Reverse the monster pathfinding direction.Raphael Langella2011-02-221-11/+8
* Remove redundant ways of determining monster amphibiousness.David Lawrence Ramsey2011-02-081-6/+4
* Give monsters AI boosts when you're under Ashenzari penance.Adam Borowski2011-01-071-0/+3
* Formatting fixes.Adam Borowski2010-12-011-1/+1
* Merge branch 'zotdef-0.6' into zotdef-mastermark2010-11-101-2/+7
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| * Increased trap cost and shuffled around.Mark Mackey2010-11-051-2/+7
| * Merge of the original myzotdef branch into the Crawl 0.6Mark Mackey2010-05-051-0/+2
| * Update pathfinding to use opacity_immob.Robert Vollmert2010-02-221-2/+2
* | Rename class "monsters" to "monster".Robert Vollmert2010-09-051-2/+2