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path: root/crawl-ref/source/mon-pick-data.h
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* Re-add yellow & mottled draconians to abyssNicholas Feinberg2014-07-301-0/+2
* Experimentally add torpor snails to DepthsNicholas Feinberg2014-07-231-0/+1
* End the snail honeymoonNicholas Feinberg2014-07-231-2/+2
* Shift gargoyle monsters slightly deeper in DNicholas Feinberg2014-07-051-1/+1
* Remove Big Fish and Sharks from natural generation completelyreaverb2014-07-011-4/+2
* Make base demonspawn much less common in PanChris Campbell2014-06-271-5/+5
* Partially revert removal of bone dragons from generationNicholas Feinberg2014-06-231-0/+5
* Simplify mon-pick-data.h weightsreaverb2014-06-221-234/+234
* Remove Bone Dragons from normal generation (KoboldLord)reaverb2014-06-221-10/+0
* Remove some liquid-only, melee-only monster spawns (Psiweapon)reaverb2014-06-211-7/+6
* Remove some Forest spawn tables on TAG_MAJOR_VERSION bumpreaverb2014-06-211-10/+3
* Make Torpor Snails more commonNicholas Feinberg2014-06-191-2/+2
* Remove pulsating lumps.Shmuale Mark2014-06-171-2/+1
* Remove brown oozes.Shmuale Mark2014-06-171-3/+2
* Add torpor snailsNicholas Feinberg2014-06-151-0/+2
* Make the rarest lair monster somewhat less rareNicholas Feinberg2014-06-151-2/+1
* Ghost crabs (PleasingFungus, floatingatoll).Shmuale Mark2014-06-131-2/+2
* Remove giant fireflies.Shmuale Mark2014-06-091-3/+1
* Remove D:1 chaff from the Lairreaverb2014-06-081-7/+2
* Remove Hall of Bladesreaverb2014-06-071-7/+14
* Change the spawn range of worms like beetlesreaverb2014-06-041-2/+1
* Modify Goliath Beetle D spawn depth too. (|amethyst)reaverb2014-06-031-1/+1
* Remove Goliath Beetles from the Spider's Nest and the Lairreaverb2014-06-031-2/+0
* Remove Elephant Slugs (actually turn them to dummy monsters)reaverb2014-06-021-1/+0
* Remove Giant Slugsreaverb2014-06-011-3/+0
* Remove Iron Trolls from natural generationreaverb2014-06-011-6/+0
* Remove plague shamblers.Shmuale Mark2014-05-141-2/+1
* Remove giant eyeballs from normal monster generation.elliptic2014-05-071-19/+14
* Remove some D:2 chaff from Lair branchesreaverb2014-05-061-7/+3
* Remove oozes from the Slime Pits.reaverb2014-05-061-1/+1
* Remove spriggan enchanters.Shmuale Mark2014-05-051-1/+0
* Add polar bears in grizzlies' place to Lair (|amethyst).Shmuale Mark2014-04-291-0/+1
* Remove grizzly bears.Shmuale Mark2014-04-291-2/+0
* Remove flaming corpses.Shmuale Mark2014-04-291-7/+3
* Make salamanders rarer in the hellsChris Campbell2014-04-261-1/+1
* De-dwarfify death knights.Steve Melenchuk2014-04-241-3/+3
* Remove giant goldfish.Shmuale Mark2014-04-241-9/+5
* Remove thorn lotuses.Shmuale Mark2014-04-231-2/+0
* Remove vapour monstersgammafunk2014-04-091-2/+0
* Remove spriggan assassins.Shmuale Mark2014-04-021-1/+0
* Some tweaks to Spider population weightsDracoOmega2014-03-291-4/+3
* Remove species dummy monsters from vaults (minmay, #8119)tenofswords2014-03-281-6/+3
* Don't randomly generate plain octopode enemies.Steve Melenchuk2014-03-281-3/+0
* Finish up vault/etc removals of stone, clay, (most) iron golemstenofswords2014-03-281-11/+7
* Abyss rune vault edits, misc. set/vault tweakstenofswords2014-03-271-6/+3
* Reduce Depths demon weapon spam (elliptic).Steve Melenchuk2014-03-161-1/+1
* Nudge the D/Depths spawn tables a bit further.Steve Melenchuk2014-03-111-4/+3
* A few Depths population tweaksDracoOmega2014-03-111-11/+11
* Some D population adjustmentsDracoOmega2014-03-111-17/+20
* Salamander tweaksDracoOmega2014-03-111-1/+1